FFVII: REBIRTH is a free modification for the PSX classic, that seeks to rebalance the game, improve the difficulty level, add new spells and mechanics, and in essence make the game a more engaging, tactical experience. REBIRTH is unlike other modifications of its kind, insofar as it is for the *PSOne* version of the game, though a PC port will follow.
Rebirth is very much alive - in fact, I'm planning a late April / early May Disc One beta release for PSX. This demo will include new equipment, materia...
disc one beta demo planned
Rebirth isn't dead! The comprehensive rebalance for Final Fantasy VII is undergoing some changes, but *all* aim to take the mod back to its original vision...
update: 2011
I intend to release an alpha demo before the new year. This demo will showcase Rebirth up to the Kalm Flashback, before allowing you to play the remainder...
upcoming release: alpha demo
So, what's been going on with REBIRTH? Lots of behind-the-scenes coding, for a start - a new program I've written from scratch for the project, new AI...
recent progress
Unfortunately, REBIRTH will not be making the February 2010 release we hoped for. However, I am confident that a Beta-version demo for the first disc...
release deferred
Here's a video of some new materia. Spell animations and materia-spell assignment is sorted now. Enjoy!
video of new materia
Rebirth has a new logo and header, courtesy of Wiweeyum!
new logo and header
Here's a few of the spells I've been modding and playing around with recently. Finding animations that are both suitable *and* work is tricky. Most spell...
playing around with a few spells...
The Final Fantasy 7: Rebirth project is now going to move to the PSOne (PAL) release of the game, though the PC version will still be supported. The reasons...
moving to playstation
Potential monster classes for the FF7 rebalance, their elemental and status vulnerabilities, and an outline of the broad plan for what the rebalance will...
monster classes
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