FFVIII Crystal is a gameplay mod for the Steam version of FFVIII Remastered designed to give a new way to play Final Fantasy VIII by making each playable character more distinct, strengthening and redesigning enemies, and adding new content.
FFVIII Crystal Remastered Version 1.0 includes the same content additions, changes to enemies and abilities, etc. as 1.4 of the 2013-Steam version of the mod with the following exceptions:
- Unlike pre-1.3 releases of Crystal, Edea remains a party member despite the GF unequipping fix not yet being in place for the Remastered version.
- Irvine's GF is Cactuar instead of Cerberus.
- Jumbo Cactuar is spawned by killing at least 5 Cactuars and winning a battle in which only a single Cactuar is present.
- The contents of certain Draw Points has been changed.
- The Draw resistance of all spells but Meteor, Ultima, and Apocalypse has been reduced to 0.
- Characters start out with more spells stocked.
- Draw, Auto-Potion, Cover, Darkside, and Return Damage use their default behaviors/properties.
- Angel Wing has its default behavior and damage multiplier and inflicts Vit 0 and Slow on Rinoa.
- Minimog has its default price and Mog's Amulet is not sold by Chocoboy.
- SeeD level payouts are at default values.
I hope to restore these changes to the Remastered version of the mod as soon as possible.
Installation:
1. Download Demaster, located here: Forums.qhimm.com
2. Allow Demaster to unpack the game files. It will create a folder in the FINAL FANTASY VIII Remastered folder called DEMASTER_EXP.
3. Open the FFVIII Crystal Remastered Version folder. Merge the included data folder with the data folder inside of DEMASTER_EXP.
4. (Optional) Merge the included textures folder with the textures folder inside of DEMASTER_EXP if you'd like to use the custom title screen.
Be sure to start a new save file.
Methods of verifying installation:
1)init.out - Upon starting a new game, your inventory should be:
Potion x3
Phoenix Down x3
Antidote x3
Eye Drops x2
Tent x1
2)kernel.bin - Potions should heal for 400 HP instead of 300.
3)shop.bin - Balamb Shop won't sell Hi-Potions.
4)price.bin - Phoenix Downs will cost 2000 gil.
5) Field.fs - After naming Squall at the start of the game, you should be prompted to name Bahamut.
6) Battle.fs - Bombs will cast Berserk; Ifrit will be accompanied by a Buel.
Credits:
Programs Used:
Doomtrain by alexfilth, Maki, and JWP
Deling by myst6re
Ifrit by Gjoerulv
Ifrit AI beta by JWP
Cactilio by JeMaCheHi
Quezacotl by JWP
Rinoa's Toolset by Maki
MnGrpEditor by Nightshade
JunkShop by alexfilth
Roses and Wine/Hext Tools by DLPB
Many thanks to everyone involved in creating these tools.
Thanks to Sega Chief for showing me how to fix enemy data files; to JWP for many of the exe edits used in this mod and for sharing them publically; to Callisto for locating and sharing the SeeD salary values; to Colly for the mngrp.bin Thingy tables; and a huge thanks to UpRisen, goodmorninpluto, Nikkolas, and Dorklord for feedback and bug-finding.
Lastly, a huge thanks to everyone in the FFVIII modding community. I couldn't have made this without you and your efforts.