New Player Effects, Textures, Shaders, Weapons, AI Anims, Objects, Vehicles, Scripts plus Unique Features (Dynamic Weapon, Wall Cover, More Realism, Kick Action, Dynamic Scope, Dynamic Hud) and more.
Improved scopes using pictures i take from the models in game. You must have to edit Weapon Scripts to use it.
EXAMPLE AG36:
1- Comment this line (there is 3) "--ScopeTexId = GetScopeTex(),"
2- Then add this in weapon script (before the anims table)
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function AG36.Client:OnInit()
self.ZoomOverlayFunc = AG36.DrawZoomOverlay;
BasicWeapon.Client.OnInit(self);
AG36.Lens = System:LoadImage("Textures/Hud/Scopes/Lens_Small.dds");
AG36.Reticle = System:LoadImage("Textures/Hud/Scopes/Reticle_AG36.dds");
AG36.Scope = System:LoadImage("Textures/Hud/Scopes/Scope_Small.dds");
end
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Doing that on all scoped weapons you can use properly that scopes.
Link: Mediafire.com
nice, can't wait to see how these look in-game