New Player Effects, Textures, Shaders, Weapons, AI Anims, Objects, Vehicles, Scripts plus Unique Features (Dynamic Weapon, Wall Cover, More Realism, Kick Action, Dynamic Scope, Dynamic Hud) and more.

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New Scopes
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Blue199
Blue199 - - 6,973 comments

nice, can't wait to see how these look in-game

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Description

Improved scopes using pictures i take from the models in game. You must have to edit Weapon Scripts to use it.

EXAMPLE AG36:

1- Comment this line (there is 3) "--ScopeTexId = GetScopeTex(),"

2- Then add this in weapon script (before the anims table)

------------------------------------------------------------
function AG36.Client:OnInit()
self.ZoomOverlayFunc = AG36.DrawZoomOverlay;
BasicWeapon.Client.OnInit(self);
AG36.Lens = System:LoadImage("Textures/Hud/Scopes/Lens_Small.dds");
AG36.Reticle = System:LoadImage("Textures/Hud/Scopes/Reticle_AG36.dds");
AG36.Scope = System:LoadImage("Textures/Hud/Scopes/Scope_Small.dds");
end

------------------------------------------------------------

Doing that on all scoped weapons you can use properly that scopes.

Link: Mediafire.com