A mod set in the Fate/ TYPE-MOON universe. Primarily based on the rules established by the Grail Wars featured in Fate/stay night, Zero, and hollow ataraxia to create a unique gameplay interpretation of the RPG elements presented in the works.
Due to our bespoke firearm system, we can have unique animations on a per weapon basis!
Thankfully, for the health and sanity of our artist, we only intend to do one set of animations per category.
Not gonna lie, that block to bounce the rock back GOT ME HYPED! I saw my opportunity and took it! Daigo in EVO Moment #37, who?
damn i love you for that bounce back anim. Does the Looter projectile hit you normally but all damage calculation is ignored and your character spawns an individual missile or how does this work?
You're right on the money! It piggybacks off the missile blocking script, but it's pretty simple. When you take damage, I check to see if the damaging item is a missile, if so, I check block direction. Depending on the height of the hit location relative to the agent position, I can determine if blocking up or down covers that position, this sets damage to 0. Then, if damage is 0, I check the time you've been blocking (tracked in an agent slot in a different trigger) under 0.3 seconds, it fires a duplicate of the missile item back at agent look direction.