Fate of the Damned is a meticulously crafted custom campaign for BLOOD which aims to speculate and explore another shadowed path that Caleb might've undertaken. While taking care to never stray far from the gameplay formula that made BLOOD so gripping, the campaign will see Caleb journey through new environments that he has not seen before. Gruesome new discoveries await as Caleb tears through hordes of the undead, and nothing is left unscathed in his quest for vengeance.

The version 1.1 release contains the following features:

  • 2 episodes consisting of 18 maps total, which fully support Single Player, Co-operative, BloodBath and Capture the Flag across all difficulty settings.
  • A series of exhilarating, all new, low resolution cutscenes which tell the campaign's story.
  • Lots of new, chilling music as an optional extra.
  • A splash of custom art that is used sparingly.
  • A large amount of fiendish secrets waiting to be discovered.
  • Challenging and occasionally downright unfair encounters with BLOOD's monsters, unsuitable for those whose faith is weak.
  • Support for the NBlood and BloodGDX ports - to a point.

INSTALLATION INSTRUCTIONS:

I'm including some summarised installation instructions here for the sake of visibility. Note that the accompanying manual, FATE.TXT, has more detailed information in the event that there are issues.

Note that Fate of the Damned is not supported by BLOOD: Fresh Supply.

NBLOOD:

  1. Extract the FATE folder from the zip file.
  2. Place the FATE folder as-is in your BLOOD directory.
  3. Launch NBlood using nblood.exe.
  4. In the "Game" list shown, select BLOOD: One Unit Whole Blood - BLOOD.ini
  5. The dropdown beneath the list reads "Custom game content directory". Open this dropdown and select FATE.
  6. Click "Start" to begin.

BLOODGDX/BUILDGDX:

  1. Extract the FATE folder from the zip file.
  2. Place the FATE folder as-is in your BLOOD directory.
  3. Launch BuildGDX using BuildGDX.exe.
  4. Select "Play Blood".
  5. On the game's main menu, select "New Game".
  6. On the list that appears, select "<User Content>".
  7. On the "Directories" list to the left, select "FATE".
  8. Once FATE is opened, select "BLOOD.INI" from the list on the right.

DOSBOX:

  1. Extract the FATE folder from the zip file.
  2. Place the FATE folder as-is in your BLOOD directory.
  3. Copy/move FATEINST.BAT, FATEINST.CONF, FATEINST.LNK (the shortcut), FATE.CONF and FATEUNST.CONF into the BLOOD directory.
  4. Modify the "Target" and "Start In" properties of the FATEINST shortcut to point to the desired installation folder. By default, the shortcut points to GOG's default installation location, which seems to vary based on different releases GOG has performed. Be sure not to replace the DOSBox command line parameters.
  5. Run the FATEINST shortcut. This will execute a little installation tool.
  6. Follow the steps in the tool.
  7. Modify both the FATE.LNK and FATEUNST.LNK (shortcuts) as done before with FATEINST.LNK to point to the desired installation folder. These can be used to run Fate of the Damned and uninstall it, respectively.
  8. Run the FATE shortcut to play Fate of the Damned.

If nothing works despite having gone through the text file, let me know and I'll help get things working for you.

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Dead and back.

It is my supreme privilege to mark this day, October 31st, 2023, the 16th anniversary of this project's original release, with the announcement of the release of the next instalment: Fate of the Damned Episode 2: The Shadow Out of Time.

Long assumed dead for years following an ancient announcement of mine, it has been resurrected, rebranded, surgically enhanced and is at last available for your enjoyment.

This release includes a lot of polish and some modifications to the original first episode, as well as the all-new second episode.

A flare pistol being fired at zombies in quite a blocky environment.

For new acolytes, Fate of the Damned is a Single Player-focused custom campaign for BLOOD (1997), featuring two new episodes. View the main mod page and accompanying text file for the full breakdown on technical details, installation instructions and information.

But please; feel free. Explore. Dim those lights and immerse yourself. It's time to partake and drink deep. Fate of the Damned lives... again!

Caleb staring at light streaks on a grey building.

RSS Files
Fate of the Damned v1.1 Release

Fate of the Damned v1.1 Release

Full Version 18 comments

This is the most recent Fate of the Damned full release, version 1.1. Released on the 31st of October, 2023, this includes the updated Fate of the Damned...

Post comment Comments  (20 - 30 of 37)
NightFright2k15
NightFright2k15 - - 19 comments

Funny, I just discovered this by pure accident when making "Rage Against the Machine" work with NBlood. Guess I'll wait with (re)playing it after the update has been released.

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Daedalus Creator
Daedalus - - 16 comments

Interesting coincidence. Please do wait a little longer. It'll make for a much better experience.

Reply Good karma+6 votes
NightFright2k15
NightFright2k15 - - 19 comments

RATM is still considered a classic, but improvements are always welcome. Great that some old (but still great) Blood addons get some late attention these days again!

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Strogglet15
Strogglet15 - - 1,347 comments

It is a classic for sure, not just because it's "old", but also because it's one of the few that had original movies and made amazing detail on the levels despite the age.

So yeah, very glad to see it's back in action.

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Suparsonik
Suparsonik - - 1,267 comments

Crazy seeing this updated after so many years. Looking forward to seeing more.

Reply Good karma Bad karma+3 votes
Strogglet15
Strogglet15 - - 1,347 comments

Damn, this is an old classic mod, any chance we get a remake so it runs better for the recently released source ports?

BloodGDX, NBlood, RAZE...All so good.

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TenshiTheAnonymous
TenshiTheAnonymous - - 6 comments

Don't forget Fresh Supply, I couldn't get this to work sadly.

Reply Good karma Bad karma+4 votes
St.Jimmy23
St.Jimmy23 - - 64 comments

I thought the cinematics were supposed to be live-action.

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zombieshungry
zombieshungry - - 26 comments

Why are there no monsters I thought maybe they just didn't show up on the easiest skill level but tried a harder one and still no monsters what am I doing wrong

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Serathis
Serathis - - 468 comments

Is this mod dead?

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Daedalus Creator
Daedalus - - 16 comments

That is not dead which can eternal lie, and with strange aeons even death may die.

Reply Good karma+4 votes
Borg.Overmind
Borg.Overmind - - 237 comments

Good to see that Blood is not forgotten.

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Daedolon
Daedolon - - 20 comments

Completely the opposite. We and other people are cooking more sweet Blood stuff to come.

Reply Good karma Bad karma+9 votes
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