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The FastLane mod will be like nothing you've ever seen in Freelancer. it's gonna be about only one thing: Racing - In Space. It will change everything - every aspect of Freelancer as you know it. After experiencing this mod, you'll never look at a space-sim the same.

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In this article you can read some general information about what's the mod's gonna be like.

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Story, Racing

  • The Story and the Game will be all based on racing. In later versions there shall be no nomad story. It will be replaced by Racing story and quests [so it'll be fun in MP too].
  • The Races will be given by the story, picked as jobs in the bar, organized by players (in MP) and [if possible], created in space with NPCs [like quick duels]

  • In MP there shall be implemented betting system w/ FLHook [if possible. if not, event managers will take care of that]

  • The races can be system-wide or universe-wide, there shall also be drifts, drags, smoke challenges and other types of races
  • There won't be much trading, but money will be easy to get, if you know how. Also, racing will be kindly rewarded.

  • Credits will be really valuable. Remember all that trouble Trent went through to get 1m credits? Now 1m credits will be... lots of money :)

Universe

  • The universe will be completely re-done. There shall be no more original systems.

  • All the systems will be 3-dimensional. You'll need to go up and down to explore and to race.

  • Random wormholes implemented [if I can find tutorial from the old TLR]

  • Completely new bases [models] and other stuff

  • Radioactivity fields to act as time-limits


Ships


  • There shall be no Vanilla FL ships. All ships will be custom-made and each will represent a car in real life.

  • There shall be many car classes, varying in speed, handling and other features

  • NPC fighting will be minimum in the story, but PvP fights will be interesting due to new weapons [not lots of them tho, but each one - balanced] and other stuff (such as equipment)
  • Upgrades for your ship's speed, handling and other features. Each ship will have customisable spoilers, color options, rims etc. Some cars will even have purchasable bodykits


Groups


  • There will be three main groups: The good [cops], the neutral [think bonty hunters] and the bad [street racers]

  • To each group will belong many factions, which change in their ship type choice, racing style etc.

  • Each group will own one or several systems, where they'll host group-specific races. Also, in these systems you'll be able to hear group-specific music [rock/rap/classic^]


     

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