An independent widescreen solution, via traditional file modification
Again at 48:9 (5664x1062) with full sized image..
Shows how the different approaches to radar fixes compare, as well as how nice weapon textures really are!
About the other project. This is the first time I've tried it, or looked at it in detail. I did browse their screenshots once tho. There's another widescreen patch or two ... but I don't know where to find them in order to compare...
Testing notes: Play at a big aspect ratio, Open binocs. Track enemies close to you. Move binocs left and right. Note the tracker's behavior
Impressive work(especially considering the chosen implementation)!