Crysis 1 Mod - adapting Crysis to FarCry 1 with alterations. Not a remake. This is a One level game. No new assets, weapons or gameplay features. PC version.

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reloaded map
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Blue199
Blue199

Are those up to scale? Because if so, damn, I never realized that the Fort island is so much bigger than the one from Rebellion.

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roadiereloaded Author
roadiereloaded

They are scaled correctly - I was surprised too.

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Blue199
Blue199

wow, amazing how a bunch of mutants on the way can make an area feel more expansive than it really is

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pvcf
pvcf

this is a damn big map, wow, i hope CE2 can handle this stuffed out!

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roadiereloaded Author
roadiereloaded

I hope so too - I have been going through the crysis maps and counted the objects in each level and mostly they are 2000 to 5000 (without vegetation) but in the fleet level you actually have 13000 objects (indoor of course) so I have hopes that it will work. The basic empty reloaded level now is 6MB and island level from crysis is 28MB so the terrain size is no problem. I have a feeling it comes down to vis areas and view distance - keeping the visible tris at any one time in check by using walls, terrain (ridges etc.) and so on. We shall see if it works. Another thing is that the amount of computing crysis needs to tell the 'story' by 'flowgraph-checking' on the player constantly, all the cutscenes, objectives and story dialogs and so on are not present in reloaded and will cut load too I believe.

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Description

The final map layout listing the levels contained. I had to take river out, but I am going to include the carrier level. The underground level Lab Zero is going to replace the 'Cooler' level. Fly through coming up next.
The terrain transition from Archive/Rebellion to Volcano is done in the Sandbox. So Volcano is going to be the end in the Jack Game - in the Nomad Game there is no linear gameplay. Fort and Pier have been moved so that you can transition on foot from the carrier like it was shown in the FarCry Beta maps.

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Crysis, FarCry, FPS
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