Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
it shows a player which with two weaponslots which collects a military backpack, this one is attached to the player and visible,
this also added two weaponslots.
after that the player collect a camou flage clothes , which is also attached to the player.
the today status:
nice little update, all collectable generic pickups now attachable , i also will include if the player collected
camou flage clothes, a worser AI to player detection, but look simply byself:
btw, i needed 30 minutes for the attaching and options for, but i needed 3-4 hours for detaching routines on reset and that this generic pickup dont attach immediately (it would look strange if its already attached during pickup animation).
note the nice backpack, ammopack and the camou flage clothes is mady by sniper for farmer jack 2 (and TnIgg have given it to me for that little experiment *g*)
again a call for discussion about the consequences of wearing backpack & clothes :
Moddb.com
the best thing is, that you during grab animation and vehicle driving or simply third person view are able to see yourself Cool (beside the shadow ^^ ).
thats what i call immersion and player identification :)
Incredible!
Shadow of the hero very cool!
I hope you will be engaged in a major production studio and we re a real Far Cry 2 you have a great talent.
thank you, i hope too someone give me the possibility to build my own gamedev studio. btw, i work in the gamebuizz since 11 years now, and i can tell you its nearly impossible ;)
but thank god this great cryengine editor is in the world :)
btw, can you tell me how to tell FXC.exe to save the shaders which are build during editor start & level loading if they are not found ?
why is there a duck laughing when you pick up something?