Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

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FarCry0764
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pvcf Author
pvcf

some progress informations :)
beside polishing empty corners, i changed the ambience sound system, i experimented with a sphere area object combined with a ambience player, which can play stereo wavs.
usually i place soundspots which play a mono sound on his position, this is not bad, but also not very good. the new system allows to have very nice dense stereo sound which also sounds on headphones very nice.
i found a bug in crytecs ambience system which calculated the chances of playing "wrong", leading in not playing for some seconds after entering a area and then jumping on the sound and after 1 second restarting the same soundloop, which sounds very odd. this is now fixed, together with the new sphere area trigger, which allows circular areas (*) with a fade-in size, the soundsystem reaches a new level, and, it seems it needs less CPU time and memory, but i'm still experimenting with it.

today i started also creating stuffing out the AI sets and gave already weapons and droppackages. i'm now thinking actually about, if i allow mixed groups like in the picture for each "hot-spot" or if each camp should have similar sort of AI. First method would it be make optical more attractive, but you can not develop a fighting strategy, depding on used enemy weapons.
second method would allow the player a special strategy for each camp.

(*)this spherearea triggers are not documented and not very practically in usage in editor and was never used in farcry.
once placed, it's a hell to work with them because it's nearly impossible to capture them again with the mousecursor and click them, so you can edit them. also the look totally awefull in map editor, but i still try to work with them, because from soundtechnicall perspective this is a very very nice new way to play stereo, fadeable area sound effects.

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Blue199
Blue199

Is that a mime over there to the left?

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pvcf Author
pvcf

:D
i think he is very tired :D

Reply Good karma+2 votes
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