Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
testing the new debugged fireengine, it can now correct interact with metal barrels which have explosive fuel and can spread correctly.
i also worked a little bit on the grabinterface, so it's now easier to place entities after carrying a little more better than it was before.
all in all it looks now easy and natural, (spreading fire, feeding the fire and so on).
btw, holding a burning thing even one second longer results in burning player :D
the final destroyement of shelter: i was curious why it looked and behaved so strange... script bug. (yes, fixed as you read this ).
and the script error from explosion is fixed, thats how it looks and how explosion interact with fire and viesa vie
Nice Half-Life 2 barrels ;D
i even have stolen the idea from delayed explosion and dancing barrel from HL2 :D