Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

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Too short view distance inside VisArea (Games : Far Cry : Mods : FarCry Operation Clearing : Forum : Bug or Feature ? : Too short view distance inside VisArea) Locked
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Dec 2 2012 Anchor

I have a question. How can I set longer view distance inside VisArea through Portal?I'm building an modern "Eagle's nest" with nice view but the default Portal settings cuts the view distance.I was trying to change the Portal's or VisArea's settings but nothing changed, so I've set it back to default.Here's image how it looks: Moddb.com

edit:
I remember another questions I have.
How about civilians? When I set NPC into civilian, he keeps same as when he isn't civilian. What everything must I set? How about the CreatureGenerator? It is simple with the spawning but can I set anyhow that the NPC (salesman) in specific hour (this is simple, I know) but only when the previous NPC has died and player can't see him being spawned?
And the last question. How about unlimited objects? Yes, there is some UnlimitedPropDestination/Source, but I don't know how they work. I want to respawn a specific vehicle everytime it's destroyed.
Thanks for your help.

Edited by: Vikom

pvcf
pvcf Germany
Dec 3 2012 Anchor

pls set opcl_fps_showscaleinfo to "1" so that we can see the indoor viewingrange in numbers.
btw, it seems there is actually a bug in that routine which cause a) fog and b) strange viewingrange distances trough portals.
will check this routine ASAP!
the whole indoor outdoor fog routine with the scaler is not finished, its too complex :/
inbetween just try to create the eaglenest whithout visarea :/ sorry for that!
its because i have a own indoor routine with all the fog things and the fogscaler asks for a new global indoor outdoor, instead only for the clearing indoor routine, maybe its easy and fast fixable!

> How about civilians? When I set NPC into civilian, he keeps same as when he isn't civilian.

oh, did u expect also autoset the values agression, speed by this option? currently its only for the injected animation if he
see the player with a special weapon type. than the choosable animation will be played from the civilian.
pls write down what exactly you expect by switching to a civilian (for example overriding all settings like species, agression ...?) if the routine would also override all those setting, we would need a second setting how mercs would react if they see a civilian :/

> but only when the previous NPC has died and player can't see him being spawned?

what about a area trigger, if player is inside, than deactivate clearingcreature generator ? and if player leave area, (and cannot see the spawnposition), activate them ? and if you need to spawn them urgently then just place a second on which is activated if player is in the other area with the now deactivated area.

> How about unlimited objects? Yes, there is some UnlimitedPropDestination/Source, but I don't know how they work.

routine planned, but not inserted and working, sorry for that. only the structure is existend, so you could theoretical set it up in the hope that i get the routine working in near future XD in source change all the random objects and the destination is a position for one of the random objects. plan is, to place thousends of the destination entities which randomly choose one of the objects given in the one source entity. but i would wait with that!

> I want to respawn a specific vehicle everytime it's destroyed.

hmm, not so easy, need a new sender event OnReset in clearinguniversalvehicle. will implement this in next update.

Dec 3 2012 Anchor

Thanks for your help

pvcf
pvcf Germany
Dec 3 2012 Anchor

you are welcome XD atleast you have found and reported bugs and suggestions for new functions XD

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