A C130 Hercules carrying twenty crates of general cargo and five crates of top secret prototype weapons has crashed near the old British atomic testing range in South Australia. The region is huge but sparsely populated. Native villages, holiday resorts,opal-mining operations, military bases, abandoned industrial sites, radioactive anomalies, etc complicate Jack Carver's mission to recover the cargo. Mapping and level design by vals_evil_twin and Lionel_101.

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Manifest
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vals_evil_twin Author
vals_evil_twin

In Part 1 the Cargo Manifest is shown in the cargo bay of the crashed C-130, and again at the Airport.

At the Intro to Part 2, shown here, the Cargo Manifest is shown again as a guide. There are five crates of prototype weapons, and twenty crates of general cargo, to be found in order as they appear on the manifest.

I originally had a 'Treasure Hunt' counter script, ie "You have found (1) of (20) crates" etc, but as the mod is now split across two levels, I had to ditch the counter and you need to refer to the manifest to see if you found all or missed any. In Part 1 you had to search around for the crates, but in Part 2 at present I have a radar point for each location. Maybe too linear, too easy?

The general cargo crates are the usual weird useless stuff quartermasters send out to the troops. Like tropical Pith Helmets for Alpine wars. Supposed to be true.

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Cargo Manifest

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