A C130 Hercules carrying twenty crates of general cargo and five crates of top secret prototype weapons has crashed near the old British atomic testing range in South Australia. The region is huge but sparsely populated. Native villages, holiday resorts,opal-mining operations, military bases, abandoned industrial sites, radioactive anomalies, etc complicate Jack Carver's mission to recover the cargo. Mapping and level design by vals_evil_twin and Lionel_101.

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Foggy Interior
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vals_evil_twin Author
vals_evil_twin - - 96 comments

I went back to Gary Fowler's Explore series (FarCry sp_maps) on the weekend, as it is the inspiration for my own mapping. Lots of roaming a network of paths, dozens of new locations to find, and always a bunch of enemies to fight.

I liked the foggy machine room at the end of the first map. Sadly there are no .cry files and I was interested to see how the fog was done. Now I have it worked out: area shapes won't work, but area spheres do. Funny they behave differently, they behave like that with fade of Sound areas too.
So now I have the nice interior fogginess happening, I put in exhaust fans just for laughs.

Like Gary's original, the fog conceals lots of enemies.

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Description

Fog conceals hostile lab workers and guards.