FarCry 2010 is a graphic modification for the first Far Cry, released in March 2004 by Crytek's studios. The project started in April 2010 with the aim of carrying out a complete graphic redesign of all levels of the Far Cry solo campaign. CryEngine1 engine will be pushed beyond its limits to provide a visually stunning and immersive gaming experience.
Update Level "Training"
News vegetations
Adding rays of sun
Adding details to aircraft carrier
Adding details to walls
Additions cobwebs with management of physical
Opportunity to use his fists !
THX Mixer: Verysoft.narod.ru
And much more ... see work in progress ...
Video vs HD 1080 in YouTube: Youtube.com
THX :)
This video is also on YouTube in HD 1080p ;)
So if cobwebs can have physical properties and react to the player, whats stopping you from giving more of the vegetation physical properties? Just the sheer amount of it?
Your question immediately relevant given my desire to test this. but without success yet. apparently some objects (Entity) were modeled in a different way to react to physics. for example the spider web you see react to physics is an "entity" and not a static Brush object. this model probably contains more data in their modeling. Unfortunately I do not have enough knowledge on the subject and do not have all the necessary tools, but I'll still be testing
looks beautiful!
very nice , this makes up for the lighting in original game.
also does this mean we can holster our weapon?
or how does it work? for melee.
Keep up the good work.
In the original Far Cry, it was impossible to let go of all your weapons. In the mod FC2010, fists are the "weapon" by default as a supplementary weapon.
It will be possible to store your weapons, but this will not affect the behavior of your enemies.
thank you all for your comments
I can not believe this! This is outrageous, scandalous!
How can it look so great? :D
This makes Far Cry look the way I remember it.