FarCry 2010 is a graphic modification for the first Far Cry, released in March 2004 by Crytek's studios. The project started in April 2010 with the aim of carrying out a complete graphic redesign of all levels of the Far Cry solo campaign. CryEngine1 engine will be pushed beyond its limits to provide a visually stunning and immersive gaming experience.
Work in progress Far Cry 2010 Mod v0.16.11
The waterfall looks unrealistic - because of the gravity, the water drops in the bottom move faster than the ones at the top. Here it seems that the particles move with the same speed and no gravity is applied (just a direction).
I don't know if it's visible in a photo (since people like to make them with longer expositions), but that's how in reality the waterfalls work. I've seen real waterfalls, so I know what I'm talking.
And I think you should disperse the water vapor in a wider area.
Keep the great work, guys!
well if one wants ultrarealism, theres one way to ensure its ultrarealistic - go to a real waterfall in real life :)
this looks incredible, good work guys! :D
Hey, have you checked the videos for this mod? The sunrays, the reflection on the ship, the flora, everything else... The Cry engine (as well as the game) aims for realistic physical model and beauty and this mod - even more so. Why the waterfalls should look cheap and what would've been made at least 10 years ago, while everything else looks so great and gorgeous?
of course will a real waterfall look more realistic, but that is not what Evgenidb meant i think. i assume he said what he said with the best intentions. and i have to agree with him on some points,
-the vapor could disperse in a bit wider area,
-and that it has now a little bit unrealistic look qua how the water itself does look.
the whole gravity issue is not that importent i think, even without that it still can look realistic enough. my concern is more the water itself, it now looks like the water falling is build up of small dots, like some kind of raster. i don't know if this is because the image is a still and not a movie (moving water, could be that it then does look great).
other then that, great work, and thanks for showing!!
leon
(by the way, thought this mod had stopped. but it seems that was that other FC mod. am glad to see this one is still going strong!!)
I thought about those dots, but then I remembered that this is an just an image. There are about 60 other images in one second. So, unless I see it in a movie, I can't tell if those dots look realistic or not. But from these screenshots I can tell that the water vapor should be to a wider area and that the drops should increase their speed with time (and thus the distance between two drops should increase).
Didjay, show us the final version when it's done (with some video and screenshots). Please!
P.S. Didjay, is the waterfall made of particles or some kind of a texture(s)?
Here only the particles. Initially the two, Texture + particles (looking here Moddb.com ) The worry is that with the animated texture there is a break in the rocks below, so I tried here without texture. I'll look into it
Well, texture + particles looks better in a picture, but we're not gonna see only one picture for a very long time in the game, but around 60 for just one second. So, it's more important how it plays in the game than how it looks in a screenshot, where it's still.
So, just particles, although they might seem a lot worse in a screenshot (and obviously you'll think that if you see the pics!), in the game it might look great and realistic. Also, the particles give you more freedom if you're gonna put some rocks in the middle - with just a texture you can't make the water to bounce from the rocks (which would create a nice effect and scenery), but with particles you should be able to. And that's the main reason why I asked - if you were using just a texture, I would've suggested switching to particles.
P.S. to SPY-maps and (possibly) Didjay: If dots don't make for a good waterfalling effect, there are another kind of particles that leaves a trail that depends on the speed the particles have (forgot their name). At least the normal 3D software like Maya and 3ds max have them and the Cry engine should also have them too since they're pretty basic. But I donut there would be a need for them and still the gravity (and the acceleration it makes) should be there.
I understand and I joined your opinions. I do not really still working on the waterfall, I will try to improve it ;)
Thank you all :)
great
update waterfall here ;) Youtube.com