Immersion focused "new game +" expeirence. No tagging, seeing through walls, etc. Most of the HUD and UI is removed. Manual reloads, holster your weapon, etc.
Ubi updated the game, and now the language files are read from a separate patch. If you have an up to date legit version, you need to manually unpack patch and patch_chn, and add the languages folder from Redux, then repack these files. If you are using an offline "backup" of FC4, you're good to go.
Update 3 - Version 0.4 - 7/7/2020
- Intro properly removed. Game starts at the dinner table with Pagan. (Thanks Scubrah!)
Update 2 - Version 0.3 - 2/29/2020
- Updated the holster function to allow Mine/IED/Repair Tool to be drawn from holster
Update 1 - Version 0.2 - 2/18/2020
- Changed the way FOV works (via the first person camera ark.fcb)
- Added proper ammo names
- More vehicle FOV changes
- Proper holster system (H to holster, 1/2/3/4 to draw desired weapon)
Initial Release - Version 0.1 - 2/15/2020
This, like all my Redux mods is an immersion focused "new game +" expeirence. No tagging, seeing through walls, etc. Most of the HUD and UI is removed.
- Manual reloads
- No Lens Flares
- Holster weapons (H to holster, "aim" to draw)
- Player jumps a little higher
- Player walks a little slower
- Player does NOT auto draw their weapon after swimming, leaving a building, etc.
- All weapons unlocked from the start, but must be purchased.
- Towers remove the fog of war, but do not give free weapons
- Full map is open from the start
- Mod removes most UI elements not covered by the options menu, including mine and c4 indicators, and the crouch icon. I recommend turning off everything but loot readout, as well as disabling blinking items in the interface menu.
- More attachments for weapons
- Higher weapon FOV for all weapons
- The "87" is now a standard sidearm, and the reflex sight has been removed.
- The D2 features wood furniture by default, and has two shots
- The range of some weapons has been increased.
- Headshot damage has increased
- Most inputs are now "press" instead of "hold".
More info
- You must start a new game, or use the included save file to experience the mod as intended. Many features will not work with existing saves.
- The Karma Point display bug has not been fixed yet. Leave it set to "on" in the interface menu.
What's not finished
- Removing the friendly fire penalty. This was figured out in FC5, but so far no one knows how to remove the instant kill penalty from shooting too many friendlies. If you know how to do this, PLEASE LET ME KNOW. I will give you full credit!
- Some vehicle FOVs have not yet been altered.
Special Thanks
- JRavens/jvarnes
- ArmanIII
- Schrotflinte12
- Everyone who has provided feedback on the previous Redux mods, and convinced me to make a Redux mod for FC4
Ay, I tried to install this and the game just CTDs during the startup loading screen. I'm assuming it's because of the patch thing that made it so I have to unpack patch and patch_chn, add the languages folder and repack. Here's the thing though - I have caveman brain and don't know how to do that. What should I do?
Hmmm. It shouldn't crash, it just won't properly hide the button prompts and text.
Which version of FC4 are you playing? Legit, pirated? What language, etc.
I tested the new upload with the current Uplay version and it worked.
Playing a legit copy off of Steam, English. Same results through Uplay. Not entirely sure what version it is since I can't get to the menu and don't know where else to look, but I'm confident it's whatever is the most recent since I keep all my games up to date. The game worked fine prior so I'm not sure if it's a problem with my computer, but if you need I can grab system specs too. Lemme know.
Don't know if it's actually worth noting but your Redux mod for FC3 works fine. (It's quite lovely too)
Thanks, glad you like it.
Have you tried it again? Just copying over the patch_hd.fat and .dat to your data32 folder?
There is only one tiny difference in this newest release. It shouldn't cause any crashes. Tested with the newest English Uplay release.
I assume the patch files are the same regardless of where you get them, but maybe not.
Just gave that a shot. Still the same issue, but I did actually get an error message the first time I tried to start it up again, which hasn't happened before or since. I took a screenshot of it but I lost it, and I'm not sure what it said. I do remember something trying to reference "0x0000000000000000," and not being able to do so. I only remember that because I had to count the zeros.
Notably, the game usually makes it to the second loading screen with the Golden Path kukri logo now. It typically didn't before and now does so consistently. I've also seen it reach the title, but only for a brief moment.
Hmmmm. Can you zip up your default steam patch_hd.dat/fat and send me a link?
It's gotta be the intro skip added, but I don't know why.
And you said the previous version worked fine?
Zipped it to a .rar file, uploaded to Google Drive. If there's a better way to go about it let me know. Here's the link: Drive.google.com
I haven't tried it with an older version of the game, I just meant that it worked prior to the mod, my bad.
I was thinking that it's trying to access something during the intro skip that isn't there and that's what's causing the crash, just based off of what I remember about the error message. If I get it again I'll tell you what it said.
This is a link to redux.
Can you re-verify your files and then share your original steam patch_hd files?
Sorry, here's the files after re-verifying. Drive.google.com
Also, I got the error message again.
"The instruction at 0x00007FF94465FEAA referenced memory at 0x0000000000000000. The memory could not be read."
Sorry for slow reply.
Here's the newest version, but applied over your files: Drive.google.com
Here's the previous release: Drive.google.com
Let me know how those work for you.
Tried them both, but no luck, regretfully. Same results.
Hello,
First thank you for this mod, I am enjoying it very much.
However I have encountered a issue with the sniper rifles.
See this screenshot: Imgur.com
When scoping in it stops rendering the weapon, looks like a side effect from the increased FOV.
Is there any way I can fix this?
Thanks
The weapon is never rendered. Ubisoft actually did that on purpose, and I hate it.
Like you said, it's only visible with the higher FOV.
I need to fix this, but I've been lazy. You'd need to locate the ark.fcb file for the scoped weapons, and lower the ironsightFOV
Ay, I tried to install this and the game just CTDs during the startup loading screen. I'm assuming it's because of the patch thing that made it so I have to unpack patch and patch_chn, add the languages folder and repack. Here's the thing though - I have caveman brain and don't know how to do that. What should I do?
Move the patch_chn out of the data32 folder and try again.
Roughly how many new attachments combinations does the mod contain? Thanks!
I have no idea. A lot, for sure. I added and unlocked as many as I could.
hi, do you know how can i make ajay jump very high do make a lot death from above.
That should be in the "pawnplayer.xml" file, which is one of the long ark.fcb files starting with 1
Convert with the binary converter.
and where is located this pawnplayer.xml file because i can't find this file you talking about?
Здравствуйте,когда я запустил новую игру с этим модом,то у меня картинка вся была прям очень темная,мне не охото чтобы так было,что мне делать?
Измените качество освещения. Странная ошибка, когда освещение установлено на ВЫСОКОЕ для некоторых пользователей
hey i managed how to adjust the jump height now i want to know how can i make the interact buttons press instead of hold.
They're already like that in Redux. If you want to do that in your own mod, open up the actionmapinput.xml in config, and find the "interact" and change hold to press.
Здравствуйте ещë раз, а поможете объяснить как мне сделать перезарядку так чтобы она была автоматической, а не так чтобы надо было каждый раз самому перезаряжать, а сам мод очень хороший. И чтобы взаимодействие было по удержанию.
Это часть мода. Все моды Redux имеют ручную перезагрузку
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Я нашëл новый баг, если поставить оптический прицел на ак 47,то когда вы прицеливаетесь он становиться кривым, можно ли это самому исправить, или вы выпустите патч?. Я сейчас ещë посмотрел, так происходит и с оптическим охотничьим прицелом.
Yes I will try to fix this soon.
Can you verify that this doesn't happen in the regular game?
I've just tested a fresh install and the bug with the optical on the ak still happens.
Hey BigTinz at first props for your Mod i like it!
But i have one Problem. If i aim with the Sniper Rifle it will be invisible. Do you know wich FOV Value i need to change to fix it?
I have already downloaded Dunia Tools an unpacked my patch_hd so that i can search for every Weapon ark.fcb file
Thanks and Greetings
This is an Ubi decision from all of their FC games. When you aim with the scope, the guns and hands disappear.
It's just that the higher FOV reveals it.
Which specific weapon/scope is this occurring on? Unfortunately, some of the extra scopes have their own FOV. It's a pain...
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Could you tell me if this method of mine could work? Well, by changing the values for FOV in the files for the rifles. I would love to play the mod, but I find it extremely annoying that I see the sniper as air when I aim.
Yes, but you only need to adjust the FOV values towards the bottom, like ironsight FOV.
The FOV at the top of the file is the viewmodel while walking around.
Unfortunately, there is no way to make the sniper appear when aiming, even in default FC4.
Hello, does this mod have longer days and nights?
Yes. Time runs at half default speed. Both days and nights are longer.
Sweet! I'm gonna use this mod. Keep up the good work.
Can you change tec-9 and vector ammo to 9mm ?
I need to change the Tec 9. The vector in FC uses .45
I'm wondering if it's possible to mount the sniper scope (the m700 one) on the trooper
Is it possible to remove the portion of the mod that skips the intro?
Yes. New version uploaded with the intro restored.