Figure out which worldsector file refers to which area on the map, then convert that worldsector.data.fcb to XML with the gibbed enhanced tools. Remove the necessary areas and convert back to .fcb
These are located in levels/generated/worldsectors and should be pulled from your worlds.dat file.
How about also removing the checkpoint before the **** fights arena? I always found it even more obscuring than the one you already removed. It doesn't really serve any purpose tutorial wise and it doesn't even exist during the intro.
How do you made it?
Figure out which worldsector file refers to which area on the map, then convert that worldsector.data.fcb to XML with the gibbed enhanced tools. Remove the necessary areas and convert back to .fcb
These are located in levels/generated/worldsectors and should be pulled from your worlds.dat file.
How about also removing the checkpoint before the **** fights arena? I always found it even more obscuring than the one you already removed. It doesn't really serve any purpose tutorial wise and it doesn't even exist during the intro.
Just saw this comment. That checkpoint is also removed!