FODD Patch 2.4.1.2 Hotfix version. For those who already have the 2.4.1 or 2.4.1.1 and don't want to download a 675mb file for their reasons.
Merry Christmas, everybody! Found some new game-breaking bugs and I fixed them.
This hotfix is cumulative with 2.4.1.1.
How to install:
- Replace and overwrite files from your FODD install with their equivalents from the rar file. I recommend making a copy of your previous mod folder and patching the copy.
- This patch is cumulative, it can be installed on a 2.4.1 or a 2.4.1.1 install. It contains all the fixes 2.4.1.1 does.
Checksum: IHIV
Changelog:
Changelog 22/12/2021 FODD 2.4.1.2 Hotfix
db:
revolt.txt:
- It was possible to liberate Gecko in Woodland province for some reason. This is no longer the case - it requires the province of Vale now.
events:
End_Game:
- Redding will no longer join the Jihad or American Unity if it join the Slavers' Guild.
- Fixed Mayan Empire's AI triggers to join the American Unity and the Dictatorship of Man. They were mistakenly swapped before.
- Fixed the Calgary Confederacy joining the Dictatorship of Man when it was meant to join the Jihad.
- Fixed New Canaan joining the Dictatorship when it should be joining the Jihad.
- Fixed Commonwealth Minutemen joining Dictatorship instead of Jihad when they should join the Jihad.
- Fixed Institute joining Dictatorship instead of Jihad when they should join the Jihad.
- Fixed Commonwealth joining Dictatorship instead of Jihad when they should join the Jihad.
- Fixed Nuka Cola Company joining Dictatorship instead of Jihad when they should join the Jihad.
- Fixed Quebec joining Dictatorship instead of Jihad when they should join the Jihad
- Fixed White Legs joining Dictatorship instead of Jihad when they should join the Jihad.
Releasing_units.txt:
- units in the "Slavers' Compound Guard" will now be unlocked in 2247. Hopefully this will solve the issue of the Mexican Raiders for some reason bunching so many units among those and pretty much locking their entire army in their capital.
West_Politics.txt:
- "Pioneers Send Riders to Redding" will no longer trigger once the Final War starts.
White_Legs.txt:
- White Legs now have a -30% penalty to industrial modifier supplies (was -20)
scenario:
2245:
White_Legs.inc:
- White Legs now have -3 IC:
- Ely province now has 2 IC (was 4)
- Their off-map IC income is now 3 (was 4)
Changelog 14/12/2021 FODD 2.4.1.1 Hotfix
- FODD_ID_Numbers.txt: Updated data.
db:
credits.txt: Updated the credits list.
events:
- RCC.txt:
- Fixed the "Quebec has too much manpower" bug:
- event 24026:
- command = { type = free_manpower value = 0.05 } (was 0.5)
- event 24031:
- command = { type = free_manpower value = 0.05 } (was 0.5)
gfx:
interface:
- ill_prov_6125:
- Lost Hills province now has the correct province graphic and Fresno no longer has the Lost Hills special graphic.
scenario:
2245:
- West_BoS.inc:
- Western Brotherhood had too much off-map manpower growth, insane in fact. Equivalent to something like 10 MP per day. Fixed, now it gets only 0.10 mp per day (althrough it will start lower than that, due to manpower effic). Remember, the West BoS starts with only off-map MP to despict that conquering them gives no manpower - the Brotherhood is too much of a tribe-like clan for conquered brotherhood to just enlist in any conquering army or something.
- NCR.inc:
- Now gaining 0.19 off-map MP per day for balance reasons - namely, the fact that the recent balance reasons will make the Western Brotherhood gain more MP than the NCR - which makes no sense because the NCR is far bigger. The reason its off-map is balance - to prevent conquerors from getting all that sweet NCR manpower. Also, similar to the Brotherhood but on a smaller scale, assume those are the people who would never serve any conquerors no matter what, only the Republic.