This mod is a complete overhaul of FOT. Aimed at revising the single player camp. of FOT, to make the game more non-linear and to give the player more choice. This mod is a weapons bonanza, as all of the weapons (one version) from Fallout, and Fallout: 2 will be added. Not including all of the new firearms that the team has already added into the game. The original missions are being modded to allow the player a few different ways to finish the a mission. Every item/weapon/armor is being re-balanced to make each one distinct. Even the sounds are left unchanged as each weapon, will have a distinct set of sounds instead of them all using the same default sounds. The special encounters are being overhauled to make then more useful (particularly the ones without a point). Commodities will reflect in value i.e. a military ration pack will be worth a nice chunk of change. Atmosphere is the key and that is what this mod strives for.
Per the usual here are the newest weapons.
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These are all of the existing pistols and most of SMGs from the original game.
In order by row (left to right) they are:
I'd like to point out a couple of creative changes:
An important note: Unlike previous news posts, were the weapons images were just renders,
these images actually how the weapons look in-game. From now on most of the weapons will be presented as in-game shots rather than renders.
A quick sneak peek at the next group of sprites:
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Now for a status update, the work on the demo is progressing well. Most of the weapon sprites re-dos are already completed. I just have the rifles and a couple of misc. sprites here and there to finish. I've also started re-balancing and editing the weapons descriptions, so all in all progress is getting made.
Here is where we stand on progress toward the release of the demo:
Alright that is all for this week. I have finals next week so things might be a little quiet on my end. Best of luck to anyone else taking finals next week. As always, feel free to contact me if you have any feedback or questions. I'm always willing to listen.
Discusses were the mod is headed and where we've been. Also highlights a new GUI, two ingame weapons and a new character sprite.
Update includes new weapons, a new modteam logo (WIP), a demo of the new rocket launchers, a mapping update for mission 1 and a discussion about the demo...
The update includes new weapons, an introduction of a new mod-team member and a video of the silenced weapons in-action.
The long-overdue update includes new weapons, a special group of upgraded weapons, a demo of working claymore mines, a new song for the mod, and a status...
Any one thinks this is dead ?
whatz good here ?
its dead for a long time i think
No updates in quite some time.
Is everything alright?
Can wait anymore!
I agree
i wonder if the weapons will have the corrisponding world model unlike the hole every rifle is the m16 thing
@Sev
By world model do you mean the weapon that the player is holding or the one that you'd pickup off the ground?
Changing the actual weapon that the player is holding is a time extensive and extraordinarily large process i.e. (from a previous discussion)
"M-16 looks like an M-16, a Thompson a Thompson and so on" while its possible it requires all the animations to be re-created with each individual weapon a very lengthy process; so to rehash its possible but to time consuming to make it pragmatic. We're talking about nearly 1000+ (maybe overestimating a touch) renders for just one character. It doable it's just going to be one hell of a process...same as making new armors, etc.
They most likely wont if they had they would have to remake all the sprites for every bit of armor, with every single gun, each sprites movements and actions, though it would be nice. They have definitely been making a lot of progress and putting alot of work into it but I dont think they want to go that far...
@Spinal44
Exactly going to such lengths is a time extensive process, and while we had considered it at one point, this feature will not be appearing in any releases of the mod soon.
4 months and no up dates sure hope its not dead
Not dead just slow progress.