This mod is a complete overhaul of FOT. Aimed at revising the single player camp. of FOT, to make the game more non-linear and to give the player more choice. This mod is a weapons bonanza, as all of the weapons (one version) from Fallout, and Fallout: 2 will be added. Not including all of the new firearms that the team has already added into the game. The original missions are being modded to allow the player a few different ways to finish the a mission. Every item/weapon/armor is being re-balanced to make each one distinct. Even the sounds are left unchanged as each weapon, will have a distinct set of sounds instead of them all using the same default sounds. The special encounters are being overhauled to make then more useful (particularly the ones without a point). Commodities will reflect in value i.e. a military ration pack will be worth a nice chunk of change. Atmosphere is the key and that is what this mod strives for.
Per the usual here are the newest weapons.
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These are all of the existing pistols and most of SMGs from the original game.
In order by row (left to right) they are:
I'd like to point out a couple of creative changes:
An important note: Unlike previous news posts, were the weapons images were just renders,
these images actually how the weapons look in-game. From now on most of the weapons will be presented as in-game shots rather than renders.
A quick sneak peek at the next group of sprites:
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Now for a status update, the work on the demo is progressing well. Most of the weapon sprites re-dos are already completed. I just have the rifles and a couple of misc. sprites here and there to finish. I've also started re-balancing and editing the weapons descriptions, so all in all progress is getting made.
Here is where we stand on progress toward the release of the demo:
Alright that is all for this week. I have finals next week so things might be a little quiet on my end. Best of luck to anyone else taking finals next week. As always, feel free to contact me if you have any feedback or questions. I'm always willing to listen.
Discusses were the mod is headed and where we've been. Also highlights a new GUI, two ingame weapons and a new character sprite.
Update includes new weapons, a new modteam logo (WIP), a demo of the new rocket launchers, a mapping update for mission 1 and a discussion about the demo...
The update includes new weapons, an introduction of a new mod-team member and a video of the silenced weapons in-action.
The long-overdue update includes new weapons, a special group of upgraded weapons, a demo of working claymore mines, a new song for the mod, and a status...
will you make a dimo of the mod?
Yes that is the plan.
Fantastic! Thanks for doing this!
this mod is still alive ? HURRAY!!!!!
Why was there a big gap in development, did something happen.
News post is waiting on authorization, it should answer some questions. Suffice it to say that real life was more pressing of a concern. I'd be happy to answer any questions via PM however.
Hi, I would like to ask if is there any possibility for you to put in game some high caliber anti material sniper rifles?
Examples:
Anti material sniper rifles: Barrett M82, VKS/VSSK Vychlop, RT-20.
Sniper Rifles: Dragunov SVD, CheyTac M100/M200, Zastava M76, VSS Vintorez.
Assault Rifles: H&K 417, H&K G41, IMI Galil, OC-14 Groza, AS Val.
Something like that.
Thanks for the answer, I hope that it would be finished soon. ;)
Some of these already planned to be included, M82 and SVD for sure, as well as the HK 417 and HK G41.
how long till the revised mod is out
When it is done :)
You guys need some help?...Haven't modded for a while now but if you guys need some help with the thing I'll spare a bit of me time:P
PM and we'll talk