This mod is a complete overhaul of FOT. Aimed at revising the single player camp. of FOT, to make the game more non-linear and to give the player more choice. This mod is a weapons bonanza, as all of the weapons (one version) from Fallout, and Fallout: 2 will be added. Not including all of the new firearms that the team has already added into the game. The original missions are being modded to allow the player a few different ways to finish the a mission. Every item/weapon/armor is being re-balanced to make each one distinct. Even the sounds are left unchanged as each weapon, will have a distinct set of sounds instead of them all using the same default sounds. The special encounters are being overhauled to make then more useful (particularly the ones without a point). Commodities will reflect in value i.e. a military ration pack will be worth a nice chunk of change. Atmosphere is the key and that is what this mod strives for.

Report RSS Mission 1 Changes Detailed

A detailed list of the changes made to mission 1. This is only a rough list of the changes we've made to mission 1.

Posted by on

Mission 1 Changes

  • Cave system added with three surface access points
    • Cave system has sealed pressure doors that can be opened or destroyed with explosives.
    • Cave system provides an alternate way to travel around the map (however the amount of threats in the caves is unknown.
    • Cave system provides ant alternate way to eliminate the raider leader (not saying how, yet)
    • Cave system allows the player to access a pre-war area (maybe there is a stock-pile, maybe not)
  • Enemies
    • More Raiders, war-dogs and other minor tweaks
    • Raider weapons will vary more, based roughly on rank (i.e. guards of raider leader are higher in rank) and area of map
    • Beware of traps!!!
  • Recruits
    • Farsight will be equipped with a light weapon (no hunting rifle, most likely a .22 rifle) and a pistol
    • Stitch will be equipped with a double barreled break-open shotgun (instead of a pump) with minimal ammo and some melee weapon or blade
  • Villagers
    • Added a trader, not much in his inventory but he will have a few things to help you
    • Chief gives you a small token of gratitude (no villagers die)

While this list is not fixed it is a rough idea of what will be included in the first mission. Once the team completes these changes we plan to release this mission as a standalone to serve as a quick and dirty demo. This demo should allow the player to get a feel for the mod and to provide feedback to the mod team

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: