Mission 1 Changes
- Cave system added with three surface access points
- Cave system has sealed pressure doors that can be opened or destroyed with explosives.
- Cave system provides an alternate way to travel around the map (however the amount of threats in the caves is unknown.
- Cave system provides ant alternate way to eliminate the raider leader (not saying how, yet)
- Cave system allows the player to access a pre-war area (maybe there is a stock-pile, maybe not)
- Enemies
- More Raiders, war-dogs and other minor tweaks
- Raider weapons will vary more, based roughly on rank (i.e. guards of raider leader are higher in rank) and area of map
- Beware of traps!!!
- Recruits
- Farsight will be equipped with a light weapon (no hunting rifle, most likely a .22 rifle) and a pistol
- Stitch will be equipped with a double barreled break-open shotgun (instead of a pump) with minimal ammo and some melee weapon or blade
- Villagers
- Added a trader, not much in his inventory but he will have a few things to help you
- Chief gives you a small token of gratitude (no villagers die)
While this list is not fixed it is a rough idea of what will be included in the first mission. Once the team completes these changes we plan to release this mission as a standalone to serve as a quick and dirty demo. This demo should allow the player to get a feel for the mod and to provide feedback to the mod team