This mod is a complete overhaul of FOT. Aimed at revising the single player camp. of FOT, to make the game more non-linear and to give the player more choice. This mod is a weapons bonanza, as all of the weapons (one version) from Fallout, and Fallout: 2 will be added. Not including all of the new firearms that the team has already added into the game. The original missions are being modded to allow the player a few different ways to finish the a mission. Every item/weapon/armor is being re-balanced to make each one distinct. Even the sounds are left unchanged as each weapon, will have a distinct set of sounds instead of them all using the same default sounds. The special encounters are being overhauled to make then more useful (particularly the ones without a point). Commodities will reflect in value i.e. a military ration pack will be worth a nice chunk of change. Atmosphere is the key and that is what this mod strives for.

Report RSS FOT:R Media Update

The update includes new weapons, an introduction of a new mod-team member and a video of the silenced weapons in-action.

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First off, as always the new weapons.

Personally, I'd like to point out the Silenced .22 LR which will be the first silenced weapon available to the player. Additionally, the Ruger Mini-14, the HK MP5 all have upgraded variants and the FN FAL Scoped is an upgraded form of the FN FAL. The Manticore Assault Cannon or MAC is the first of many additions to the "big gun" weapons category. The MAC fires canister rounds loaded with multiple Flechettes and will be the focus of the next video demo.

Unamed ARUnamed Sniper Rifle

These are two unnamed unorthodox weapons both based around a helical magazine design seen on the Calico pistol and the Bizon SMG. The sniper-rifle is chambered for .338 Laupa Mag., whereas the Assault Rifle lacks a caliber. If anyone has suggestions for names or a caliber for the AR please let me know.

Next up, updated screenshots from Mission 1 and a status report on the demo.

Mission 1 Updated ViewMission 1 Bar Area

Notable changes are the addition of a security office and a store-room in the sub-way area. Also a bar area which is accessible from the subway has been added (seem in the right image). Overall the mapping is mostly done...I'm just adding the detail into the map.

The demo is still not done, I'd like to have it done/tested and released by the Jan. 1st 2009.

I'd also like to introduce a new member of the mod team Ryuga who is currently working on the mapping/triggers files for Mission 6: Quincy.

Introducing a new feature to FOT:R, stealth kills with "covert" weapons. During certain missions/encounters the player will have the option to utilize "covert" weapons to avoid enemy forces/alarms, and receive bonus xp/reputation points. Additionally an entire "stealth" side-story is planned in which the "covert" weapons are a necessary to complete. Unfortunately, the "covert" weapons don't work as stealth weapons without the proper triggers; in which case they operate exactly as a normal weapon would.


This mod looks better and better with every update. Keep up a good work.

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The covert weapons add a nice touch to the game, I always wondered why they didnt use silent weapons in missions like Quincy, freeport or Rockfalls

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