Total conversion based on DooM:Fall of Mars, featuring events after the original FOM story.

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Morgul-Uruk
Morgul-Uruk - - 136 comments

Out. Standing.
This will be amazing, great work dude, keep it on !

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RTheM
RTheM - - 81 comments

Nice work. Though I hate to be nitpicky, the firing animations need a little bit noticeable muzzle flashes. Unless the video quality somehow ate them?

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0x29A Author
0x29A - - 14 comments

having difficulties to display muzzle flash right at the end of gun. hopefully will fix this along with other item animations

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RTheM
RTheM - - 81 comments

Looking forward to it, in the mean time is it possible to have the light radius increase briefly (or stutter, if it's burst fire) while firing a gun?

Also, will there be plasma rifles and BFG's? :D It probably would be easy to recolor regular sorceress firebolts blue and have them be fired by a plasma rifle, while the Holy Bolt of the paladin could be recolored green for a BFG shot.

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0x29A Author
0x29A - - 14 comments

light - definitely!

BFG? - stop reading my mind! :D Actually, I am preparing something better than just recolored missile. Well, time for another video?

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RTheM
RTheM - - 81 comments

Yes please! Would love to see what you have. Beyond the usual normal and plasma weaponry, will we be seeing other weapons such as the gauss cannons, rocket launchers and the like? Or maybe even weapons from similar franchises like Quake?

Especially Quake, since I have this internal headcanon that the Quake and Doom universes have a faint connection, similar to how Doom 2016 seems to connect the various iterations of Doom.

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Description

I know this is not much, but I really wanted to share something with you.
For this video purpose, zombies are the fastest way to test some things, such as:

enemy on-hit effects
character weapon animation
weapon sounds
burst fire mode B-)

Sorry for the quality, still figuring out the best output settings.