Expanded wars is for command and conquer generals: Zero Hour, it adds many new factions, and modifies all of the other old Factions. You will be able to command new powers such as laser bombardment, Neutron bombs, Meteor Strikes, and Fuel Air Carpet bombing. You can be promoted 9 times in expanded wars to allow a new line of units to be enlisted into your sides army by reaching the final rank, and you can quickly change the tide of a battle with these.

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Friday update for the week of 5/19/08. Unit updates. Overlord's Power Updates.

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Well, another Friday has come and gone. I will be out of school as of 5/27/08 at 11:00pm CDT for summer vacation. And you can expect ALOT of expanded wars updates. Enough of my blabbering. Lets get it ON:

  • Sith Plasmalord and Vader's Plasmamaster tanks can finally buy the plasma cannon upgrade. I am debating whether or not to make a "special" plasma cannon for major sidious.
  • USA's Overlord Structures / Units are completed.
  1. Resignator Tank - Holds 5 Infantry and can crush vehicles.
  2. Recognition Factory - Builds said Resignator and repairs all vehicles at a rapid pace.
  3. Particle Beam Cannon - Powerful Base Defense
  4. ICBM Control - Fires GPS Satellite and ICBM
  • China's Overlord Structures / Units are completed.
  1. Nuclear Emperor Overlord - Can be fitted with special upgrades
  • Repultinator
  • Tactical Nuke Silo
  • Battle Bunker

2. Nuclear Envy Facility - Builds said N.E.O and repairs all vehicles at a rapid pace.
3. Firestorm Cannon - Powerful base defense

  • GLA's Temporal Scud Launcher is completed.
  • GLA's Super Scorpion Tanks and SCUD Domination Factory are completed.
  • Superweapon general Grenadiers added.
  • Tank general's bunker is replaced with a Tank Bunker.
  • Superweapon Fuel Shells Removed, Fuel Impact Shells added.

Thats all for now. I will be working on it tonight. I will post more entries as this develops.

Super Scorpion Entry Added.

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