Currently in Alpha, Surge is a new take on the old favorite that is Excessive Overkill. An over-the-top mutator that turns all weapons into vastly more powerful variants, gives you new and exciting ways of traversing maps, health & ammo regeneration, and turns every match into a brutal, incredibly fast-paced slugfest!
In Excessive it's not about staying alive, it's about not stopping, and taking as many people as possible out with you!
Excessive Overkill: Surge was designed with modularity, compatibility and continuity in mind! To that end it is split into various modules. They can be used in any order; together, standalone or with other mutators. But these modules fall into three categories and you should choose just one of each. They are:
Core, Weapons, Armor.
The Core mutator is where all the gameplay changes happen, anything not directly related to weapons or armor! There is a global firerate increase that will work for the regular weapons or another mutator's weapons if loaded after it. It has two variants: Light and Dark. Dark has the crazier features. >:-)
The Weapons mutator is clear, but it should be noted that the main firerate increase is actually located in the Core. It has three variants: Inventory, Pickups and Random. Inventory will start everyone with all weapons and ammo, removing WeaponBases. Pickups will upgrade the default inventory and the WeaponBases on the map. Random upgrades the default inventory and picks 4 weapons at random to add to it for the duration of the match. It should also be noted that the Core removes all ammo pickups and gives the ammo regeneration.
The Armor mutator slightly reduces respawn timers and changes the way armor totals up, giving each piece reduced armor values but letting them stack. The Shieldbelt no longer consumes lesser armor to replenish itself and instead regenerates. Lesser armors rest underneath it and come into play when the Shieldbelt is lost. It has no variants.
EO:S is current in ALPHA so there will be bugs, and issues! I have had only one person helping me test this, so will very much appreciate testing, feedback & bug reports. The more detailed, the better! :-)
More info here: Epicgames.com(Alpha)
New video added! Not as high quality but a lot more gameplay footage and from the release build with many changes over the pre-alpha trailer.... :-)
Discuss Excessive Overkill: Surge in the Official Forums
Please join the discussion, submit ideas, and help squash bugs in the official forums.
New weapon mechanics detailed ...................
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
First release. Not tested online. Advise offline play for this build. Place files inside your UT folder (not launcher folder) in UnrealTournamentDev\UnrealTournament\Content\Paks...
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Add file and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.