Evolution of Combat IV is a total conversion mod for Jedi Knight: Jedi Academy adding a brand new class system, improved saber combat, movie realistic characters and a wide range of other tweaks and improvements.
Posts | ||
---|---|---|
Feedback to multiplayer balance - EoC IV | Locked | |
Thread Options | ||
Jan 8 2016 Anchor | ||
Hey guys, here are 3 things i noticed that - right now- seem to be over the top and break multiplayer balance: - knockdown (laying on the ground) time is too high! especially annoying if you are in a saber-duel and can´t use force push to get you our of trouble... right now this is a ~80% guaranteed loss for the one laying on the ground and he can´t even fight back, i think the knockback time should be lowered by at least 1 second. this really steals the fun out of saber-duels. - Juyo-style (purple) is too strong overall and very hard to block, easiest style to win with, even if you have no experience with it - the "crouch-foreward-attack" deals way too much damage and should be easier to block The rest seems fine as i can say till now. Greetings, Danny |
||
Jan 12 2016 Anchor | ||
Juyo is not that difficult to counter. The purple style has a problem. Although highly unpredictable (that's what juyo is about, in fact), it lefts the user completely open to an attack, specially during the spinwheels. So with timing you can take a purple user in a single stroke. Obviusly, if well used, it can give you pretty too much problems BUT it can be beaten. Besides this, I don't know why all the forms must have balance. Star Wars world is not about that. Some Forms lean towards defense, another ones lean to a more offensive approach, as it's the case of Form VII, and is supposed to be an op state, in fact. This Form, in Star Wars world, is known to be very difficult to master without going into the dark side, and appart from that, is known to be shapeless, unpredictable in it's attacks, very agressive, and put's a lot of stress into the enemy, as it's attacks are fast and deadly. Talking about shapeless, this reminds me of the teachings of Bruce Lee and Jet Kune Doo, where he said that martial artist where too much binded to the traditions, when he though those traditions should be some kind of advice that could be followed or not, not act as unbreakable rules and retrains to obtain your full martial artist potential. So, I repeat, don't cry if Juyo is overpowered, because it's completely normal some things are better than others, that is how the world works. And since the purple style is pretty strong but not as much as to be unbeatable, and that is the way it is supposed to be... well, I think it is not a problem. Let it be as it is now. In other case, I would buff some other styles, to be more precise, red and cyan, that are currently the most underpowered styles. Edited by: Hels |
||
Jan 15 2016 Anchor | ||
Sorry but your argument is invalid. This is a game, not a movie. And a game needs balance. The goal of a game that focuses on dueling is to achieve that the player with the best skill has the upper hand - not the player with the best style/gear etc.! And to answer your last sentence: why should anyone bother with timing, cool head and all that stuff if he can just go easy mode with Juyo and have a pretty good rate of succeed without any need of skill? Just sayin´. Edited by: Danny777 |
||
Jan 18 2016 Anchor | ||
Danny, Evolution of Combat has defined itself as a movie accurate mod. Not by me. By the admins. That means that if they want to do so, some styles should be little bit superior than others. Edited by: Hels |
||
Jan 19 2016 Anchor | ||
Hels, you judge about my experience to the game, although you do know nothing about my background? So, just for you: I support this mod from the very beginnings and i was Serenity´s Beta-Tester in EoC III. So don´t try to tell me something about "how much i played the game" and about game-mechanics, ok? And yeah, if you don´t believe me, go ahead and ask Serenity. He will confirm it to you I´ll stop this discussion here and let the dev´s decide about it. I´m not the only one who noticed this Problem. We´ll see how they decide. Btw.: my old ingame nick was Vinrock, my new one is Count Danny (or Master Danny). Maybe we´ll see us online some day?! |
||
Jan 19 2016 Anchor | ||
Maybe, and you might be beta tester, but I insist to you, juyo is not THAT overpowered. Damn, yes, is in a good spot, but not op. In fact blue gives you the posibility to have your blade always pointing against the enemy. If you open yourself for a bit, blue punish with a kill almost for sure. |
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.