the things we fear the most have already happened to us

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Report RSS 2009.04.29 - boosh (working, hopefully)
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gabrielvlx
gabrielvlx - - 353 comments

theres a sound lag. But great video

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dissonance Author
dissonance - - 482 comments

Ah, ModDB's processing seems to **** everything up.

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Armageddon104
Armageddon104 - - 3,128 comments

That was awesome!

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Jerkakame
Jerkakame - - 818 comments

woah awesome

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Blood_Wraith
Blood_Wraith - - 851 comments

That was just awesome!

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punkyy1
punkyy1 - - 23 comments

Very nice, great detail in the broken roof!

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death_fly
death_fly - - 58 comments

that's really tight!

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jurema_
jurema_ - - 93 comments

So you teleported the player into another room that was destroyed? Christ that looks so good.

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dissonance Author
dissonance - - 482 comments

Yup, and covered up the transition with a white flash.
It's a lot easier to do it that way than with func_breakables.

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zonbie
zonbie - - 1,299 comments

teleporting is a cool idea, just make sure the player has no props to move around in the first area, that will appear to have moved or "reset" because he didn't interact with them in the next room. can you make props like that teleport as well?

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*Don*
*Don* - - 137 comments

yes if you enable it in the ent

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Green-Pepper
Green-Pepper - - 495 comments

OH MY God, you are amazing at mapping!

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cW#Ravenblood - - 6,703 comments

LMAO
AWESOME

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Description

Video from a somewhat old (mid-2008) map of mine. Just a quick test of the teleportation technique used to make explosions seem more realistic and seamless.

My last THREE uploads didn't work for some reason; wouldn't even buffer on my end. I really hope this goes through.