Video from a somewhat old (mid-2008) map of mine. Just a quick test of the teleportation technique used to make explosions seem more realistic and seamless.
My last THREE uploads didn't work for some reason; wouldn't even buffer on my end. I really hope this goes through.
theres a sound lag. But great video
Ah, ModDB's processing seems to **** everything up.
That was awesome!
woah awesome
That was just awesome!
Very nice, great detail in the broken roof!
that's really tight!
So you teleported the player into another room that was destroyed? Christ that looks so good.
Yup, and covered up the transition with a white flash.
It's a lot easier to do it that way than with func_breakables.
teleporting is a cool idea, just make sure the player has no props to move around in the first area, that will appear to have moved or "reset" because he didn't interact with them in the next room. can you make props like that teleport as well?
yes if you enable it in the ent
OH MY God, you are amazing at mapping!
LMAO
AWESOME