Everfree Nightmare v1.0
Full Version 1 commentAnother story about a clone fighting for his life...
After the destruction of the Rainbow Factory, Princess Celestia commissions Creepybloom to create a clone of Doomguy. Unfortunately, the rest of Creepybloom's experiments begin running amok. Now the clone has to discover his purpose and survive the horrors of the Everfree Nightmare.
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A few pieces of criticism that might help with the mod:
Themeing: Make enemies and maps look more like somehing out of MLP. Allying the visuals with the story will elevate it a lot. Creatures like Parasprites, Timberwolves, etc...
Map Design: Completely remake the maps, don't make them as big as they are now, and when making a room, ask yourself what purpose it would have in lore and what purpose the player would have of coming there. The current key hunting can be vey annoying in those gigantic maps and I got tired once we got to the Everfree forest.
Weapons: Though there is nothing wrong with vanilla, they could recieve a MLP Fantasy flair, or be replaced with magical weapons that Creepybloom was probably trying to create for this new Doomguy clone. Like a nailgun that fires Unicorn horns, or just an automatic mini catapult that fires explosive cupcakes at high velocities.
Story: Creepybloom and Fluttershy both lack the characterization their original counterparts had, change up dialouge a little, make Creepybloom feel a bit more like a mischevious Applebloom, and Fluttershy feel more, well, shy.
If you need aid with any of those elements, I'm more than happy to try and help.
Need polishing!
Bro, not only was this pain, it got my video ******* Age-Restricted for the harpy sprites
Awesome wad. But looks like you forget to put sectors for secrets