I like to announce EVE: RTS (work name) It's a mod about EVE Online developed by myself, featuring ships and other objects directly from the original Game. Models and Textures were extracted using TriExporter. CCP confirmed that I can use their Artwork. (see end of summary)
This is the map setup that I will use to setup all the stuff now.
Next steps in development are:
1.Get a full set of shipyards
(small, medium, large, maybe huge ingame and everything working)
2.Setup all races so they have some baisic stuff to build.
3.Fix the income system to fit the new sector mode.
4.Setup all Unit attributes and add missing turrets
5.Try to balance weapons, damage and cost for everything.
I also managed to add some functions to the maps, so it's very easy to even rotate a whole sector. If you are a mapper you can choose between cylindrical and default coordinate system to place everything.
it just occurred to me that you could have a warp gate to bring in some of the larger ships like dreadnaughts and battleships and battlecruisers in instead of making a factory.
Warp gates? You mean Jump gates? If the ships are to appear inside them like Mr.Thi wants then the jump gates are too small. Please clarify if you mean something else.
Cyno?