Eve of Destruction: Classic is a free modification of the popular Battlefield 1942 game by DICE/EA, based on the Vietnam war. No other military conflict is comparable to those dramatic years of the 20th century. Most rumors spread about the Indochina and Vietnam War are not honest, even though it was the best documented war in history. No other military conflict was ever so controversial, pointing to an unloved fact: our enemy was not the only source of evil, the evil could be found within ourselves. The "Eve Of Destruction" mod is a tribute to the U.S., ARVN and Vietcong/NVA soldiers who fought and died in Vietnam, and also to the Vietnamese people.
A massive overhaul mod set during the Vietnam War. See full details, as their is too much info to sum up here. Please note that this mod is split into 3 parts.
Readme File:
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Installation
Eve of Destruction 0.80
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IMPORTANT !!!
Delete any older version of EoD before installing 0.80 !
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Changelog
Eve of Destruction 0.80
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CREDITS
Special thanks go to Sarge31FR from Battlegroup 42 mod
for code revision and
Natty Wallo from FH Tournament mod for new vegetation
and buildings.
Also special thanks go to all betatester for all the work they
have done while testing many hours on- and offline.
Ric, Ike, Dr. Seltsam, GeneSimmons, Mani, Stiermichl1966,
Major Konig, t0pa, lautlos, titania
NEW CODE
Netcode has been revised and debugged.
A lot of vehcles had code issues and caused crashes.
This should be a thing of the past now.
NEW AI_CODE
Most of the vehicles have new AI code and AI bugs have been removed.
The AI now uses everything: all vehicles and all weapons.
NEW SOUNDS
Sounds have been revised too so the mod works with 11, 22 and 44 khz now.
New jungle-sounds will improve the ambience and most of the vehicles have
got new soundeffects.
NEW EFFECTS
New detonation effects, tracers and many other awesome stuff have been added.
NEW VEHICLES
There are no really new vehicles within the mod but we have added lots of vehicles
to COOP wich have been released in CONQ mode only in the past.
NEW VEGETATION+BUILDINGS
New vegetation and buildings have been added with permission of FH Tournament-mod.
LINUX SERVER LAN+INTERNET
Is working fine. We have tested about a week without any crash.
WINDOWS SERVER LAN+INTERNET
LAN is working fine. All maps have been tested without crashes.
Internet server unknown. No hardware to test but it should work well.
CAMPAIGN
All maps have been added to campaign mode.
Most of the maps are without briefing/debriefing but with a
self-explaining minimap.
CAPTURE THE FLAG
All maps (where it makes sense) have CTF mode now.
This is about 90% of the maps.
TDM
All maps have TDM mode now.
NEW MAPS
4 new maps and many many overworked maps with improvements.
Nearly EVERY map has been touched and revised !
New maps:
Agent Orange
Battle at Quang Tri
Easter Offensive
Pho Nung
Revised maps (almost new maps):
Aftermath
Battle_of_Hue
Bridge_Ruin
Brown_Water_Navy
Cowboys_From_Hell
Crash_Point_Baker
DaNang
Eclipse
Face_To_Face
Frontal_Attack
Good_Morning_Vietnam
H_Mong
Jocoseness
Khe_Sanh
Lan_Cao_Bridge
LangVei
Main_Supply_Route
Operation_Prairie_The_Prelude
Papa_Oscar_Whiskey
Run_Through_The_Jungle
Shar_Min_Village
Sunset_Island
Surrounded
Tet_Offensive
The_Rice_Paddies
We_Were_Soldiers
We_were_Soldiers_once
KNOWN ISSUES
Some vehicles with 3 (or more) weapons have a heatbar wich is not working.
This seems to be an bf1942 engine issue cause we've found no way to
repair it.
Some maps with large buildings will cause lag in COOP mode with many bots.
This may happen especially in Easter Offensive and in Tet Offensive sometimes.
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Readme
Eve of Destruction 0.72
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Installation
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Eve of Destruction 0.70 or 0.71 is required.
Older versions than 0.7x have to be deleted before installation !
Windows dedicated server
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Windows server should work with COOP now (tested with Win XP Professional).
You have to start the dedicated server in Windows 98 compatibility mode.
Point to C:\Program Files\EA Games\Battlefield 1942\DedicatedServer.exe
Right click / go to properties / Compatibility / and check Windows 98.
Singleplayer Campaign Mode and Capture the flag (CTF)
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With 0.72 the campaign mode is added to the mod. There are only a few maps in the campaign maplist but more will be added in later versions.
CTF is added to some maps too. See the 0.72 changelog for details.
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Changelog
Eve of Destruction 0.72
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MODELS
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B-52 B-52 Stratofortress added
Bushranger improve flying
Grenades new model and texture
K63 bots use rockets now
Landmine AI changes
M16 mag increased to 25 shot
M41 Walker Bulldog MG crosshair fixed
Mi4A/T new sound
PPSH machinegun new model and texture
Sampan fixed soldier exit location
ZPU2 makes more damage now
MAPS
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Painted Black new map replacing the old crashing version, CTF and SP campaign added
Rolling Thunder new map, CTF and SP campaign added
Drang Valley overworked, CTF and SP campaign added
Jocoseness overworked, helicopters added, vehicles improved, more grip, LandRover removed, CTF and SP campaign added
A Shau Valley fixed lag issue, CTF and SP campaign added
Nui Pek fixed lag issue
Phu Vang fixed lag issue, CTF and SP campaign added
Sa Pa fixed lag issue, CTF and SP campaign added
Tet Offensive fixed lag issue, CTF and SP campaign added
Bridge Ruin reset to 0.61 version cause of unknown servercrashes coop since 0.70
Apocalypse Now fixed hanging bots
Aces over Vietnam visibilty range skybox
Danang Bay visibilty range skybox, lag issue
Frontal Attack added parachutes and Cobra, tickets US increased
Operation Linebaker II decreased from 50 to 15 MB
Que Son Valley BTR60 and Gaz69 jeep bots stuck VC sw village, CTF and SP campaign added
Pacific Railroad tickets improved
Radio Tower tickets improved
Tunnel Rats tickets improved
MISC
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Singleplayer campaign mode added
inGame credits updated
contentCrc32.con updated
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Changelog
Eve of Destruction 0.71
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Bridge Ruin overworked, fixed an issue to prevent server crashes
Jocoseness overworked, new turbo jeeps ;-)
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Changelog
Eve of Destruction 0.70
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MISC CHANGES
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bots use binoculars to call for artillery
bots use landmine (could not test)
Credits in game menu updated
fixed some sound bugs
Guardtower, Huts, Landmine: repaired textures
improved napalm bomb
LCT-MK6 landingboat: minimap icon fixed
M35 and Zil truck series: fixed AI crash
Mig-21, Mig-21AA and F5 speed decreased and physics improved
Mortars: repaired slider bars
Sound: VC ArtilleryBarrageNeeded fixed
Willy and Land Rover Jeep: medic+ammo onboard like Gaz69
ZPU2 & Quad50 AA gun: increased explosion damage, decreased overheating
fixed lots of vehicle ai templates so bots use more vehicle weapons
NEW MAPS
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Aces over Vietnam new map
Broken Arrow new map
DaNang Bay new map
Frontal Attack new map
H_Mong new map
Ha Long Bay new map
Jocoseness new map with fun stuff: turbo jeeps and boats
Laos Boundary Dispute new map
Operation Prairie - The Prelude new map
Painted Black new map
Phu Vang new map
Tet Offensive new map
MAP CHANGES
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Nui Pek completely overworked, more vehicles, new AI, new gameplay
Aftermath fixed servercrash
Papa Oscar Whiskey fixed servercrash
Apocalypse_Now minor changes: AA, vehicles, ammo + medic added
Battle at Ling Chow minor changes to vehicle spawns, bofors replaced by zpu2
Cowboys from hell minor changes: ammo+medic added
Crash Point Baker InGame MiniMap fixed
Friendly Fire minor changes: vehicles and boats added
Hill 937 - Night tickets decreased
Ho Chi Minh Trial improved controlpoint area values
Hoi An Harbor controlpoint area values improved
Lan Cao Bridge InGame MiniMap fixed
Radio Tower minor changes: changed huey to bushranger
River Village tickets decreased
Tonkin Air Engagement minor changes to vehicle spawns
Bridge Ruin fixed hanging bots + minor changes to vehicles and spawnpoints
Charlie Five fixed hanging bots + changed US huey to bushranger
Fubar improved AI
Lam Son fixed hanging bots + tickets areavalues changed
Que Son Valley fixed hanging bots
Thoi Son Island fixed hanging bots
Vinh Loc fixed hanging bots
NO CHANGES
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A Shau Valley
An Lao Valley
Badmoonrising
Badmoonrising Reprisal
Battle of Hue
Beach Assault
BF 1942 maps
Brown Water Navy
Charly don't surf
Closefire
Closefire Night
Danang
Dawn at the rice paddies
Deserters Island
Drang Valley
Eclipse
EoD Sea Fight
Face to Face
Good Morning Vietnam
Green Hell
Hidden Lake Valley
Hiep Duc Valley
Hill 937
Jungle Heat
Jungle Mission
Khe Sanh
Lang Son
LangVei
Lost in Vietnam
Main Supply Route
Marble Mountain
Mekong River
Mekong_Delta
Napalm Inferno
Operation Forager
Operation Hastings
Operation Linebacker
Operation Linebacker II
Pacific Railroad
Platoon
POW
Rice Paddies Night
River Patrol
Run through the Jungle
Sa Pa
Saigon Jungle
Shar Min Village
Stream
Sunset Island
Surrounded
Than Hoa Wetlands
The Hill
The Rice Paddies
Tonkin Raid
Truong Son Chasm
Tunnel Rats
Two Bridges
We were soldiers
We were soldiers once
Welcome to the jungle
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Changelog
Eve of Destruction 0.61
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Beach Assault vehicles added, tickets decreased
Bridge Ruin over-worked, new skybox, new AI
Brown Water Navy new AI
Crash Point Baker over-worked, new skybox, new AI
Deserters Island fixed botnames
Face to Face fixed botnames
Fubar flags under ground, ammo+medic added, US tickets increased
Hiep Duc Valley new map
Ho Chi Minh Trial new map
Hoi An Harbor fixed tickets, fixed loadscreen, fixed hanging PBR
Jungle Heat fixed tickets
Jungle Mission new map
Lost in Vietnam new map
Main Supply Route tickets 40% decreased
Marble Mountain fixed tickets
Napalm Inferno new map
Operation Forager fixed bots crashing baseflags
River Village fixed palmtrees
Run through the jungle fixed tickets
The Hill tickets 50% decreased
Tonkin Raid new AI, added landingzones, fixed beach flag
Vinh Loc new AI
Welcome to the jungle over-worked, new AI
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Changelog
Eve of Destruction 0.60
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Code:
Totally over-worked AI code. For example bots use mortars and nearly every vehicle now. They fly copters better than in previous releases.
Willy and Gaz69 got radios onboard (Co-driver fire).
Textures:
Ugly Huey Cockpits fixed
Maps:
Objectslightmaps (lighting/shadows...) added to a lot of maps.
All skyboxes stored in 1 archive now to decrease the map sizes. No more duplicate files.
Lots of sound-bugs fixed. Most maps had wrong pathnames and no sound.
All sounds stored in 1 archive now to decrease the map sizes. No more duplicate files.
new maps:
Apocalypse_Now, Charlie Five, Deserters Island, Hoi An Harbor, Jungle Heat, Radio Tower, Saigon Jungle, Tonkin Raid
over-worked, improved bots pathfinding, bugs fixed:
A Shau Valley, Aftermath, An Lao Valley, Closefire Night, Cowboys from hell, Danang, EoD Sea Fight, Good Morning Vietnam, Green Hell, Hidden Lake Valley, Lan Cao Bridge, LangVei, Mekong River, Mekong_Delta, Operation Hastings, Pacific Railroad, POW, Shar Min Village, Thoi Son Island, Tunnel Rats, Two Bridges, Welcome to the jungle, Battle at Ling Chow, Bridge Ruin, Charly don't surf, Fubar, Operation Linebacker II, Papa Oscar Whiskey, Platoon, Than Hoa Wetlands, Vinh Loc, Marble Mountain, Face to Face, Lam Son, Operation Forager, Que Son Valley, River Village, Run through the Jungle
simple changes:
Brown Water Navy (COOP added)
Nui Pek (US base capturable now)
no or just simple changes:
Badmoonrising, Badmoonrising Reprisal, Battle of Hue, Beach Assault, Closefire, Crash Point Baker, Dawn at the Rice paddies, Drang Valley, Eclipse, Friendly Fire, Hill 937, Hill 937 - Night, Khe Sanh, Lang Son, Main Supply Route, Operation Linebacker, Rice Paddies Night, River Patrol, Sa Pa, Stream, Sunset Island, Surrounded, The Hill, The Rice Paddies, Tonkin Air Engagement, Truong Son Chasm, We were soldiers, We were soldiers once
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Changelog
Eve of Destruction 0.51
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Map
A Shau Valley sounds+parachutes added
Aftermath bugs fixed, vehicles removed
An Lao Valley new map
Battle at Ling Chow overworked, much more vehicles, botnames
Battle of Hue new map
Beach Assault overworked, COOP added
Charly don't surf improved bots pathfinding, tickets
Closefire Night changed sky and lights
Cowboys from hell overworked, COOP added
Danang overworked
Dawn at the rice paddies COOP added
Drang Valley overworked (increased lighting)
EoD Sea Fight overworked, bugs fixed, improved pathfinding
Face to Face bugs fixed, improved pathfinding
Friendly Fire overworked, CTF bug fixed, much more vehicles
Fubar new map
Good Morning Vietnam COOP added
Green Hell COOP added
Hidden Lake Valley bugs fixed
Jungle Heat new map
Lam Son overworked, bot spawn bug (ropebridge) fixed
LangVei overworked, COOP added
Main Supply Route overworked, COOP added
Marble Mountain overworked, bugs fixed
Mekong_Delta overworked, some bugs fixed
Nui Pek COOP added
Operation Forager bugs fixed, improved pathfinding
Operation Hastings COOP added
Operation Linebacker II CONQ/COOP addon
Pacific Railroad COOP added
Papa Oscar Whiskey new map
Platoon overworked, vehicles removed
POW bugs fixed
Rice Paddies Night COOP added
River Patrol COOP added
River Village bugs fixed, improved pathfinding
Run through the Jungle COOP added
Sa Pa new map
Shar Min Village bugs fixed
Surrounded bugs fixed
Than Hoa Wetlands COOP added
The Hill overworked, COOP added
The Rice Paddies overworked, COOP added
Tunnel Rats new map
Two Bridges COOP added
Vinh Loc changes to spawnpoints, CTD fixed
We were soldiers overworked, COOP, tickets, AA guns
Welcome to the jungle new map
Misc Bugs
Textures new textures M41 and some weapons
LCT6 Carrier CTD bug fixed
Loadcounter many loadcounters fixed
SVD Sniper Soundbug fixed
InGame Credits updated
Loadscreens all loadscreens show if parachute is enabled/disabled
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Changelog
Eve of Destruction 0.50
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A Shau Valley new map
Aftermath new map, Bots added
Battle at Ling Chow new map, Bots added
Charly don't surf US-F5 added to coop
Cowboys from hell new map, Bots added
Crash Point Baker new map, Bots added
Danang reduced env_sounds volume, Bots added
Drang Valley new map, Bots added
EoD Sea Fight new map, Bots added, cpl.over-worked
Face to Face new map
Friendly Fire new map, Bots added
Hidden Lake Valley new map
Hill 937 added loach_minigun to COOP
Lam Son new map, Bots added
Lan Cao Bridge new map, Bots added
Marble Mountain new map
Mekong River Bots added
Mekong_Delta new map, Bots added
Operation Forager US+VC teams: medic replaced by AT soldier, Bots added
Platoon new map, Bots added
POW new map, Bots added
River Village Bots added, cpl.over-worked
Shar Min Village new map
Sunset Island new map
Surrounded new map
Tonkin Air Engagement new map, Bots added
Truong Son Chasm made a way back on the middle isle if you have been fallen down the bridge
Two Bridges Bots added
Vinh Loc Bots added
We were soldiers once Downgrade v0.31 to fix Linuxcrash
Beach Assault DSHK MG bug fixed
Main Supply Route new map, complete over-worked
Pacific Railroad new map
River Patrol DSHK MG bug fixed
Than Hoa Wetlands COOP deleted
The Hill new map
Thoi Son Island COOP deleted
We were soldiers new map, overworked
Battlefield 1942 maps added
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Changelog
Eve of Destruction 0.46
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v.46 Fixes 10-27-05
* Added M41 to Khe Sanh, Removed M551
* Added BMP-1 to Khe Sanh, Removed BTR60
* Unlocked vehicles from opposing teams on Khe Sanh
v.46 Fixes 10-24-05
* Added new BMRR Load in Screen
* Removed some fog from BMRR Map
* Added new Load in Screen to Eclipse
* Added new M79 Medic Weapon Icon
* Added new Load in Screen to Operation Forager
* Added new Load in Screen to Charlie Don't Surf
* Added new Load in Screen to Good Morning Vietnam
* Added new Load in Screen to Bridge Ruin
v.46 Fixes 10-13-05
* Added 2 BMP-1 to Bridge Ruin - Removed 2 PT-76
* Added 2 M41 Bulldog Lt Tanks to Bridge Ruin - Removed M551 and M113_Mk19
* Added M41 To Brown Water Navy - Removed M125 Mortar APC
* Added BMP-1 To Brown Water Navy - Removed T63 Mortar APC
* Added M41 To Operation Hastings - Removed M125 APC
* Added BMP-1 to Operation Hastings - Removed 1 Type 63 AA Vehicle
* Added Jet Pilot Kits to Operation Linebacker as Pup Kits
* Added ChopperPilot Pup Kits to Que Son Valley
* Added M41 to Two Bridges - Replaced M551
* Added BMP-1 to Two Bridges - Replaced T63 APC
* Added Chopper Pilot Pup Kits To Hill 937 Day
* Added Chopper Pilot Pup Kits to Hill 937 Night
v.46 Fixes 10-12-05
* Added Map Nui Pek
* Added Map Battle of Hue
* Added BMP-1 APC to Que Son Valley
* Added M41 Walker Bulldog Light Tank To Que Son Valley
* Added M41 Walker Bulldog Static Meshes/Rs files
* Added M41 textures to texture folder
* Added M41 Tank Track Animations ske/skn to animations folder
* Added M41.dds and Icon_BMP-1.dds vehicle icons to vehicles/menu
v.46 Fixes 10-11-05
* Added Chopper Pilot Pup Kits to Brown Water Navy
* Added Chopper Pilot Pup Kits to Charlie Don't Surf
* Added Chopper and Jet Pup Pilot Kits to Operation Hastings
* Added Chopper Pilot Pup Kits to Vinh Loc
* Added BushRanger and Mi4A on Green Hell
v.46 Fixes 10-09-05
* M132 Sounds for turret
* Destroyer on Danang - Verify that it is there
* Lct MK-6 minimap Icon - fixed
* Adjusted ticket Count on Than Hoa by Removeing some Tickets
* Fixed Sheridan Shakes - put updates back in to turret.
* We Were Soldiers CTD Issue - Verify in Conquest Multiplayer
* Adjusted M109 Round of Fire
* Que Son Valley M125.. No ai for APC Removed from Singleplayer - CTD's in Singleplayer
* Vinh Loc - Co-op Not supported.. Removed Game Mode Type
* Operation Forager - Co-op Not Supported.. Removed Game Mode Type
* Backwards Ladder on Temple in Eclipse.. Removed Ladder Unable to Fix
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Changelog
Eve of Destruction 0.45
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v.45
*Added*
*Maps*
*An Loa Valley
*Bad Moon Reprisal
*Good Morning Vietnam
*Operation LineBacker II
*Than Hoa Wetlands
*Thoi Son Island
*Kits*
*Added*
*New Medic
*Chopper Pilots
*Jet Pilot
*Weapon*
*Added*
*M79 Grenade Launcher
*M79 Smoke Grenade Launcher
*M79 Flare Grenade Launcher
*Vehicles*
*Added*
*M132 Zippo APC
*C130
*B52
*Fixed*
*Vinh Loc Crash To Desktop
*Flags on Green Hell
*Flags on Mekong River
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Changelog
Eve of Destruction 0.41
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*FIXED* single player gameplay
*FIXED* co-op gameplay
v.41
*Added*
*Added* M109 SPH
*Added* M163 Vulcan APC
*Added* Radar to Mig-21
*Added* Radar to F4Phantom
*Added* New Skin Texture Mig-17 Ground Attack Aircraft
*Maps*
*Hill-937 - Added M109 and Loach*
*Hill-937 Night - Added M109 - Reset flag points*
*Operation Hastings - Added M109 and M163*
*Tonkin Air Engagement - Added additional Aircraft Carrier*
*Tweaked*
*Tweaked Mig-21 variants for Speed and Handling*
*Tweaked F4 Phantom variants for Speed and Handling*
*FIXED* BadMoonRising for CTF
*FIXED* Beach_Assault for CTF
*FIXED* Bridge_Ruin for CTF
*FIXED* Brown_Water_Navy for CTF
*FIXED* Charlie_don't_surf for CTF
*FIXED* Closefire for CTF
*FIXED* Closefire_Night for CTF
*FIXED* DaNang for CTF
*FIXED* Eclipse for CTF
*FIXED* Green_hell for CTF
*FIXED* Hill937-night for CTF
*FIXED* Hill937 for CTF
*FIXED* Khe_sanh for CTF
*FIXED* LangVei for CTF
*FIXED* Lang_Son for CTF
*FIXED* Mekong_River for CTF
*FIXED* Operation_Hastings for CTF
*FIXED* Que_Son_Valley for CTF
*FIXED* River_Patrol for CTF
*FIXED* River_Village for CTF
*FIXED* Run_Through_The_Jungle for CTF
*FIXED* Stream for CTF
*FIXED* Truong_Son_Chasm for CTF
*FIXED* Two_Bridges for CTF
*FIXED* Vinh_Loc for CTF
*FIXED* We_were_Soldiers_once for CTF
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Changelog
Eve of Destruction 0.40
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v.40
*New Maps*
*Bridge Ruin Added back into Mod.
*Eclipse Added back into Mod.
*River Village Added back into Mod.
*Tonkin_Air_Engagement Added back into Mod.
*Added Beach Assault - New Map
*Added CloseFire Night - New Map
*Added DaNang - New Map
*Added Dawn of the Rice Paddies - New Map
*Added Green Hell - New Map
*Added LangSon Night - New Map
*Added LangVei - New Map
*Added Rice Paddies Night - New Map
*Added Australian Army into Mod
*FIXED*
*M551 SHERIDAN Shake when #2 position is occupied
*TWEAKED*
*BadMoonRising - Updated Equipment on Map
*Bridge Ruin - Updated/Added/Changed Equipment on Map
*Brown Water Navy - Updated/Added/Changed Equipment on Map
*Charlie Don't Surf - Updated/Added/Changed Equipment on Map
*CloseFire - No change
*Eclipse - Updated/Changed Equipment on Map - Added in Mobile Spawn Choppers.
*Green Hell - Added Australian Army
*Hill 937 Day - Updated/Changed Equipment on Map
*Hill 937 Night - Updated/Changed Equipment on Map - Added Two additional Control Points.
*Hill 937 Night - (contd.)Tied Equipment spawn in to Control Point Capture.
*Khe Sanh - Reset Map to Mod v.20 layout status. Updated/Changed/Added Equipment.
*Khe Sanh - Locked Opposing teams out of Complex Vehicles.
*Lang Son - Updated/Changed Equipment on Map
*Mekong River - Updated/Changed Equipment on Map - Added Australian Army
*Operation Hastings - Updated/Added/Change Equipment on Map
*Operation Linebacker- Updated Equipment. Added Mobile Spawn APC. Tweaked SA-2 Sam Rocket
*Que Son Valley - Updated/Added Equipment to/on Map
*River Village - Updated/Added Equipment to Map
*Run Through the Jungle - No Change
*Truong Son Chasm - No Change
*Two Bridges - Updated/Added/Changed Equipment on Map.
*Two Bridges - Locked Opposing Teams out of Complex Vehicles.
*Vihn Loc - Updated/Added/Changed Equipment on Map Locked opposing teams from vehicles
*We Were Soldiers Once - No Change
*Track sound on all M113 Apc Variants
*VEHICLES/EQUIPMENT*
*ADDED* BRDM
*ADDED* LANDROVER
*ADDED* M35 QUAD 50 AA TRUCK
*ADDED* EOD_M113 LRV
*ADDED* EOD_T63 APC
*ADDED* EOD_T63 MORTAR 82mm Mortar APC (Chinese YW-304)
*ADDED* ARTILLERY SPOT TO DRIVER POSITION IN YW-304
*ADDED* EOD_ZIL131 COVERED TRUCK
*ADDED* EOD_ZIL131 RADIO/REPAIR TRUCK
*ADDED* M113_ACAV APC
*ADDED* M113_MK19 APC
*ADDED* M125_MORTAR 81mm Mortar APC
*ADDED* ARTILLERY SPOT TO DRIVER POSITION ON M125
*ADDED* QUAD 50 AA EMPLACEMENT
*ADDED* EOD_ZPU2 AA EMPLACEMENT
*ADDED* MIG-21 TWO SEATER
*ADDED* F-5 AIR TO AIR
*ADDED* F-5 NAPALM
*ADDED* PACV
*ADDED* ARTILLERY SPOT TO GUNNER POSITION ON PACV
*ADDED* LCT-MK6
*ADDED* 20MM AA TRIPOD MOUNT GUN
*ADDED* EoD HUEY GUNSHIP
*ADDED* EOD HUEY SLICK
*ADDED* EOD HUEY SLICK M134
*ADDED* EOD HUEY SLICK DUSTOFF MED. CHOPPER
*ADDED* EOD HUEY BUSHRANGER
*ADDED* F4NAVY-TARCAP VERSION
*ADDED* MIG-21 SINGLE SEAT AIR TO AIR VERSION
*ADDED* T63APC MOBILE SPAWN APC
*ADDED* M2A1 Howitzer
*ADDED* Spawn PBR
*ADDED* Spawn LCT-Mk6
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Changelog
Eve of Destruction 0.31
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*FIXED* Minigun OH-6 low detail model
*FIXED* Fixed SA-2 engine sound
*FIXED* Removed null icons from all kits
*FIXED* T-54 hull problem
*FIXED* Charlie don't surf, Lang Son & Closefire COOP bug
*FIXED* Charlie don't surf, Que Son Valley, Lang Son, Closefire, Stream TDM bug
*FIXED* F4 model
*FIXED* OH-6 passenger mouselook
*FIXED* Typo in SR-71 AI
*FIXED* vc_PPSH41 kit
*FIXED* XM117 mag
*FIXED* Charlie don't surf COOP object positions
*FIXED* V100 spawn height on Que Son Valley in coop
*FIXED* M551 jitter when top gunner seat occupied
*FIXED* Ropebridge2 Col Mesh
*FIXED* VC Mortar Fire sound
*FIXED* BF MG42 to fire correct projectile
*TWEAKED* Adjusted Cobra gunner sight
*TWEAKED* Doubled ROF of SA2, decreased flight time
*TWEAKED* Increased plane collision damage w/ SA2 by 100x
*TWEAKED* Increased deviation of M60 & RPD
*TWEAKED* Increased mine damage to unarmored vehicles by 33%
*TWEAKED* Increased deviation of loach minigun by 50%
*TWEAKED* M551 skin
*TWEAKED* PT-76 model and skin
*TWEAKED* Huey cyclic sensitivity
*TWEAKED* Huey door guns
*TWEAKED* F4 & F105 bombs
*TWEAKED* Cobra flight characteristics
*TWEAKED* Flattened trajectory of M551 cannon
*TWEAKED* K63 armor
*TWEAKED* Badmoon Rising COOP
*TWEAKED* Run Through The Jungle map
*TWEAKED* weed_grass_sm treemesh
*TWEAKED* AI Support
*TWEAKED* RPG Smoke Trail
*TWEAKED* Camera Rotation on fire to HueyM
*ADDED* We were soldiers once COOP
*ADDED* Troung Son Chasm COOP
*ADDED* M35G Guntruck
*ADDED* ARVN and VC bot Names
*ADDED* Realplayer AI Behaviors (thanks Dnamro)
*ADDED* AI capabilitiy to helis.
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Changelog
Eve of Destruction 0.30
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Eve of Destruction 0.3 changes
NEW:
MAPS:
Brown Water Navy - NVA vs Special Forces. Time: Evening. Head-On map, capture 4 flags to reduce your opponents tickets.
Operation Hastings - Head-On map. Huge Battle with Blackbird, tanks, choppers and jets. And Hanoi Hanah.
Operation Linebacker - Objectives map - USA must destroy SA-2 Missile bases and a factory before time runs out.
Run Through The Jungle - Objectives map. USA must destroy five AA guns before time runs out. SPECIAL: US APCs are mobile spawnpoints.
Truong Son Chasm - Head-On map. ARVN vs VC. Infantry fight map with new army.
We were Soldiers once - map depicting the events on Nov 14th 1965, when 450 U.S. soldiers were dropped into a small clearing in the Ia Drang Valley. They were surrounded by 2,000 North Vietnamese soldiers.
This is a Hybrid Objectives map - The US team needs the LZ and one point to reduce tickets gradually, the NVA needs to defend all flags.
SPECIAL: US does not have a base to spawn, instead the hueys serve as mobile spawnpoints. These Hueys cannot be used by the Vietminh and do not explode when left alone. If the US loses LZ X-Ray AND all the Hueys, the battle will be over for them - USA cannot spawn on the two middle controlpoints. If the NVA captures either perimeter point, they'll gain an additional spawnpoint closer to the LZ.
WEAPONS:
XM-177, Type-56. M-40, Mosin Nagent (2 versions), NVA Grenade, smoke grenades (3 colors)
VEHICLES:
Covered Gaz, Zil-131 (2 skins), Loach observation helicopter (armed and unarmed), M-551 tank, Patton tank, T-54 tank, K-63 rocket launcher, F-4 (2 skins), SR-71, Sampan (3 versions), ARVN M113, rubber rafts (2 versions)
STATICS:
(see template_list.ed42 in the EoD directory for specific object names)
Added new trees, reeds, weeds, grass
Added Punji sticks (4 versions)
Market w/ seperate tables, baskets
Helipad (3 versions)
Large city buildings (2 versions)
Small city buildings (6 versions)
small radio, small us ammobox
SA2 destroyable bunkers w/ spawn points (4 versions)
fog, fogsmall
Added mediclocker_US, mediclocker_VC, Ammobox_US and Ammobox_VC for use in uncapturable bases
Added Hanger_Office_M1
eod_container1, eod_container2, eod_sign
Added RopeBridge1_bot, RopeBridge2_bot, RopeBridge4_bot, and RopeBridge8_bot (patches hole in bridge to fix problems with bots)
tentlargered_M1, tentlargegreen_M1
radar_M1 (rotating radar static)
tentred_M1, tentgreen_M1
added static marker smoke (Blue_Smoke, Purple_Smoke, Red_Smoke, Yellow_Smoke)
added eod_oiltank_M1, watchtower_M1, HangerBunker_M1, short_bridge_M1
FIXES / CHANGES:
HANDWEAPONS:
reduced small arms damage to unarmed vehicles
added bullet drop to all small arms
Added sway to sniper rifles, reduced recoil to compensate
Added sway to pistols
Added new M16 skin
exported new m-16 model
added custom reload animation for ak47, type 56
added new remington skin
adjusted # of mags for handweapons
added new scope crosshairs to M21, M14
reduced deviation on pistols
increased moving deviation of m16, ak47 slightly
replaced grenade sand impact sound w/ grenade metal impact sound
new svd texture
set grenade reload time in standard ammobox to 6 seconds (side-specific ammoboxes unchanged)
added smoke grenades to ammoboxes (4 second reload time)
lightened rocket smoket trail
exported new SVD
Added new weapon icons
fixed rifles returning to aim point after firing
increased rof of M14, SKS, SVD, M21
added reflection to M40, RPG, Mosin, and M21 scopes
added models for rifleman, machinegunner, at, eng, sniper, medic kits
fixed shell ejection for thompson
Imported new RPG-7, Remington
Fixed AK47 model (new front sights)
Replaced M21 model
Added camerashake to stationary MGs
Updated weapon Icons
Reduced deviation on prone M60, RPD
AIRCRAFT:
Helicopters no longer take off by themselves when entering the pilot seat
Added convergance to helicopter rockets
Added cobra gunner sight and nose cam
new Mi-4 models to fix tree visibility
fixed huey, mi-4 spin effect
replaced CH-47 guns w/ .50 cal mg
removed network info from huey, mi-4 skids
removed tracers from cobra grenades
increased Mi-4 MG range of motion; added gunner nose cam
fixed smooth on mi-4, hueys, cobra
added jet minimap icon
fixed shadow model on CH47
fixed col02 mesh on huey medic and m60
made mi-4 wreck doublesided
added launch effects to chopper, mig rockets
Added rescue raft to medivac huey
added floaters, limited float duration to chinook
lowered exit points of all choppers 1-3 meters
brightened up cobra model
Added nosecam for Huey M60 gunners
Raised Huey MG camera by 0.1 so the muzzle flash doesn't hide the target
Increased ROF of Huey MGs, increased deviation
reduced radius of medivac huey health so the pilot is no longer healed (pilot could fly out-of-bounds indefinately)
tilted cobra rockets down by 2 degrees for easier ground targeting
minigun sounds changed updated
added recoil force, increased rof, deviation to loach, cobra minigun
adjusted VC rocket effect to reduce lag / CTD
adjusted camera for Huey, Cobra pilots
GROUND VEHICLES:
increased damage tank shells do to helicopters
added new texture for M113 wheels
increased M46 barrel recoil
cleaned up type-63 crosshair
added wading capability to land vehicles
increased water damage to m-35, zil trucks
increased expack damage to vehicles ~25%
fixed smooth on v100 hull
increased distance for v100 and btr hull lods
added longer burn time to unarmed vehicles
Re-exported V-100 and M35 hulls to fix lod problems
updated damage and repair objects to include new 0.3 vehicles
fixed gaz side windows (can see trees through them now)
set col mesh on covered gaz, covered M35 to cloth material - no longer stops bullets
Animated remaining PT-76, M113 wheels
re-exported PT-76 turret and gun to fix smoothing
Added sound scripting for mortars, updated sounds
updated BTR smoothing
jeep, gaz steering wheels in synch w/ front wheels
fixed smoothing on M46 barrel
adjusted PT-76 projectile position
Changed Willy / Gaz MG to pos.2, passenger to pos 3 (works better w/ bots)
Reduced arc on tank guns
WATER VEHICLES:
removed ai from pbr - use pbr_ai on co-op maps (exit points are outside the boat)
added pt bubble sounds to pbr, sampan
made static carrier object to reduce network traffic
added sampans, pbr to dock repair object
Updated PBR model
Added boat minimap icon for PBR, Sampans
STATICS:
split templeA up into 3 parts in an attempt to reduce vehicle lag - pillars must now be placed seperately
updated bunkerwood model
updated vhouse, rope bridge meshes for lightmap support
MAPS:
All maps - parachutes are off by default! If Parachutes are available on a map, there's an icon on the loading screen. This still doesn't mean that everyone gets a parachute. For example, only the US gets parachutes on Khe Sanh.
Bad Moon Rising
Special Forces vs Vietcong. Removed Tank, added boats. Added a small mortar firebase at the US camp and a ford to cross the river. US assault has flares instead of grenades.
Charlie Don't Surf - Replaced F-105 w/ F-4. Replaced BTR with K-63. M-35 replaced with M-551. Added single player support
Closefire - Added single player support
Hill 937 - US Army vs NVA. Added singleplayer support. Changed the Medic Huey to OH-6 with minigun. One jeep switched to an APC. US Engi still carries a M14.
Hill 937 Night - USA vs VC. US assault has flares instead of grenades.
Khe Sanh - Special Forces vs. NVA. Removed spawning near the F105 Napalm and made the US base headquarters the uncapturable US spawn. Added CH-47 with mobile spawnpoint as placeholder for the c-130 "Hercules", M551 and Patton Tank for the US, K63, T54 for the NVA. These vehicles are locked to one team. Anti Tank equip can be picked up (3 per team). AT and NVA do not carry a parachute. View distance has been increased.
Lang Son - ARVN vs VC. Added singleplayer support.
Mekong River - Added heavy tanks
Que Son Valley - Added single player support
Stream - Removed grenades from ammo boxes at flags closest to spawns. Added single player support
Two Bridges - Added heavy tanks
Vinh Loc - too good to be changed :)
Removed:
Eclipse
Bridge Ruin
River Village
MISC:
added scoreboard to menu files
added server info and friendly mine indicators
New VC flags (correct orientation)
changed US flag to 50 stars
cleaned up damage code
updated website address in init.con
added transparancy to minimap flags
new loading bar
Added multilanguage support to new class names
Changed Axis side name to North Vietnam
changed name of support to machine gunner
changed name of scout to sniper
removed 3rd skin (tan) from VC
updated class selection icons
updated ammo icons
Added Vietnamese voice commands
bodies now stay for 20 secs
Added Special Forces, ARVN, and NVA armies
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Changelog
Eve of Destruction 0.20
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List of changes:
- added AH-1 Cobra Helicopter
- added Mi-4 Hound Helicopter (2 versions)
- added F-105 Thunderchief with Napalm Bombs
- added Huey with Speakers (possible to play "Ride of the Valkyres")
- added M-35 Truck (2 versions)
- added M-46 Howitzer (stationary)
- added US and VC Mortar (stationary)
- added DShK Heavy Machine Gun (stationary)
- replaced PPsh-41 with RPD Light Machine Gun (PPsh-41 still available on some maps)
- added map Khe Sanh
- added map Mekong River
- added map Vinh Loc
- added map Stream
- added map Eclipse
- improved old maps (balance, textures, object placement)
- removed map Tonkin Air Engagement
- added spin effect (if helicopter is heavily damaged, pilot loses control)
- reworked damage system so that light infantry weapons no longer damage armored vehicles
- ladders of custom houses work correctly
- parachutes don't work on certain maps
- M60's on Huey are more effective
- improved flight code of CH-47 and added more hitpoints
- new background movie
- new menu and loading music
- various small fixes
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Changelog
Eve of Destruction 0.16
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Changelog
Eve of Destruction 0.12
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Changelog
Eve of Destruction 0.11
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Changelog
Eve of Destruction 0.10
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