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NoX: Mapping and Recruiting (Games : Half-Life 2 : Mods : Eternal Silence : Forum : Development Blogs : NoX: Mapping and Recruiting) Locked
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Feb 27 2011 Anchor

As with many other volunteer-work projects, people come and go all the time. There is usually a fairly high replacement rate on mod teams(or at least, that's my understanding). The difficult part is maintaining the influx of new team members to continue development.
Right now, that's mostly administrative positions. As you may or may not know, the management of Eternal Silence is split into departments, namely mapping, art, coding, sound, testing and PR. Each department has a so-called "Team Lead" assigned, who takes care of the daily runnings of that department.

Often, the team lead has experience and expertise within the field, but that's not necessarily a requirement. Dedication and organization goes for a lot more in such a position.I've just sent in job ads to Moddb.com for two of these positions, namely Art team leader and Mapping team leader.
As these are positions that can really only hold 1 guy at a time, I've set a deadline - the 27th of February. I will then go through the applications and select the one that seems most apt for the job.I hope many will apply for this position, because it's really important, and it's a great way for someone interested in project management to get some experience. What's really required is being able to recruit and coordinate a team of workers to make sure the department is doing what it's supposed to, and on time. Not so hard :)

The tutorials are still progressing, but not as fast as I'd like. The coding work still needs some tweaking before it's completely functional, which kinda holds me back as a mapper. Hopefully it'll be resolved soon, and I can finish it up! I can't wait to return to mapping ordinary maps instead of being buried in the I/O system all the time.

Edited by: Nocis

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