Estranged, the story of a lone fisherman, stranded on a mysterious island during a violent storm. Explore rich environments and meet the curious inhabitants of the island as you find a way back to the mainland.

Add media Report RSS Hutman Context Sensitive Improvements
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CuervoSp
CuervoSp - - 1,517 comments

Looks cool, I want to see more asap. :)

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ThrillerProd
ThrillerProd - - 173 comments

Agreed ! I'm tracking !

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Djeeshka
Djeeshka - - 734 comments

It's kind a funny, infinity buckets :D
Well made.

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Armageddon104
Armageddon104 - - 3,128 comments

Very nice. Make sure you can't collide with those little bricks on the wall, for people that slide along walls like me it's very annoying to get stuck on something that's sticking out a couple of units. And maybe change the sprint bar's colors to white? Also I hope we can bounce the hula model. :P

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AlanEdwardes Author
AlanEdwardes - - 217 comments

You can collide with two along the sand leading up to the stairs, but not when you're on the stairs. They're there so you can climb up the wall. Alan.edward.es

Yeah you can bounce the hula model!

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Tedi47
Tedi47 - - 118 comments

very nice looking,
(would be funny though if he scolded you abit more about being such a horrendous failure of a waterboy)

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OMGOSH1911
OMGOSH1911 - - 66 comments

Can you make a youtube video for this mod? Like gameplay or something. My pc doesnt agree with this site. I cant watch videos.

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Newbez
Newbez - - 480 comments

I know this is early alpha but 1. why would he be talking to himself "these thigns won't stop coming", 2. shouldn't he hold his gun up when he opens the door, 3. shouldn't he close the door after, 4. "off you go" sounds lame, 4. get a better voice actor, 5. write a better script.

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Description

Some changes I made to this scene meant that losing the bucket essentially broke the scene.

First I made it so you couldn't put down the bucket, but that made the whole scene feel very scripted and boring. After looking at possible solutions, I decided this was the most elegant way to do it.

It is setup like this: two triggers, one just outside the hut, one inside. The outside one disables the inside one if the bucket passes through it, and the inside one triggers a scene and the bucket teleporter if the player triggers it.

Also, sprinting! The HUD element for that isn't final, just the HL2 one for now.