Estranged, the story of a lone fisherman, stranded on a mysterious island during a violent storm.
Explore rich environments and meet the curious inhabitants of the island as you find a way back to the mainland.
I love what Valve's dynamic lights do for a scene. They're rather buggy and grainy though, I wish they'd release an updated SDK with the lighting tech from Portal 2 and CS:Go. That'd make stuff like this look even better.
haha, I don't. Resisted the temptation to change that limitation in the code... think it would bring lower end systems to a crawl. Added some stuff to work around it instead though, like turning off lights automatically when another one is turned on (Portal 2 style). *sigh*, the things I do for cool shadows...
The use of lighting is well done and adds to the tension. There were only a couple of moments in Alpha 5 that showed it off. I hope to see more scenes use it in the final release!
Scary! Shadows do a lot here, very nice.
Thanks!
I love what Valve's dynamic lights do for a scene. They're rather buggy and grainy though, I wish they'd release an updated SDK with the lighting tech from Portal 2 and CS:Go. That'd make stuff like this look even better.
The soft shadows are nice imo, but yeah, they sure are buggy. God help you if you have more than one dynamic light source at any given time...
haha, I don't. Resisted the temptation to change that limitation in the code... think it would bring lower end systems to a crawl. Added some stuff to work around it instead though, like turning off lights automatically when another one is turned on (Portal 2 style). *sigh*, the things I do for cool shadows...
Just spotted how awesome bump map of the ground looks in this scene.
how did you do the awesome smoke there? smokevolume?
The use of lighting is well done and adds to the tension. There were only a couple of moments in Alpha 5 that showed it off. I hope to see more scenes use it in the final release!