"Sit down. Here, next to the fireplace" A wooden log cracked, as the blaze burnt its way through its inner. Lost in thoughts, he sighed.
"Well, you want to hear the full story, don´t you? There will be a time for it. For now you have to content yourself with the story that is already written ..."
Esrathir is a total conversion-project for The Elder Scrolls V - Skyrim. Since 2011 Team Kinetic has been working on creating a new world that will once more test your abilities as adventurer and hero. Without resemblance to Skyrim, a new universe with its own lore is being creating, providing a solid experience for future heroes: may the gods bless you!
A wholly new game experience forms: new exteriors covering different climes, countless and diversified interiors, bigger and smaller localities await your visit. Bustling with NPCs and the tasks they offer you, you can decide whether you want to be a hero for the people as well after solving the substantial mainquest.
Many details wait for their discovery, as we made authenticity one of the main guidelines of game design. Therefore we dealt with some weaknesses of Skyrim and created e.g. a realistic guild system with own tasks and crafting. Far away from the roads you may find surprises - have you planned your trip to the "Good Omen" already?
Sound and Setting
Your adventures will be accompanied by a newly composed soundtrack and professional dubbing for the german version that covers all spoken text to dense the atmosphere further.
Long story made short …
Team Kinetic designs and builds a new adventure based on the technical framework of the Elder Scrolls Series. Independent from the TES-world, ancient legends will be waiting for discovery, unknown landscapes and many hours of gaming experience.
The most important cornerstones of the project:
The work on the capital city has begun. As we want to offer you a completely new experience, we made concepts for several assets like buildings, docks, sidewalks an all that stuff we need to build a great city.
While the work on some empty landscape areas still goes very well, our 3d-designer alredy started to prepare some new assets for the upcoming work on the capital city.
You can see the already finished dock-set in the image-section!
We made some major changes to the heightmap the last days.
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