ESHQ is a mod for Half-Life with its own storyline (not from Half-Life universe). Unknown government spy must steal secret files from the building called “Evil scientists headquarters”. But his job is going to be a bit more difficult and long...

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Actual update package

Actual update package

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Here you can find links and actual set of updates for ESHQ mod

About ESHQ collectibles

About ESHQ collectibles

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This article describes what are collectibles in ESHQ mod and why (and how) you have to find them all.

ESHQ can be started not only from the beginning

ESHQ can be started not only from the beginning

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Player can start the mod from maps described in this article. These maps contain correct entrances for the generic mod’s plot...

Voice acting is still in progress

Voice acting is still in progress

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As you remember, we're now working on new voice acting for ESHQ. And we invite everyone who wants to be a part of its story to do this together!

trigger_random: no more lasers needed

trigger_random: no more lasers needed

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This article describes our implementation of entity that can randomly select target to shoot from a specified list

Engine specifications for ESHQ / ES:FA

Engine specifications for ESHQ / ES:FA

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An article contains detailed description of main features of Xash3D engine's adaptation for ESHQ

ESHQ development - what can we say about?

ESHQ development - what can we say about?

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An interview-like story about our mod's development process.

ESHQ v 3.0 stand-alone release

ESHQ v 3.0 stand-alone release

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Our first mod release. Main setup assembly and basic package for further updates

Engine specifications for teleports

Engine specifications for teleports

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Article describes new features of 'trigger_teleport' entity that can be used for enlarging ingame map dimensions