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ESCHATON
An Immersive Spy Thriller.
Genre: Action / Thriller / Mystery / Sci-Fi / Drama / Romance.
Eschaton is a sci-fi first person shooter RPG based on Half-Life2?s Source engine.
Fictionally, Eschaton is set in a near alternate future; it takes place between December 14th 2012, and December 21st 2012.
Conceptually, Eschaton is genre-busting game ? part immersive simulation, part-role playing game, part first-person shooter and part adventure game.
Theoretically, I am trying to create both an immersive simulation game in which you are made to feel as if you?re actually in the game world, and at the same time it becomes more like watching a stylish film, cut-scenes set the scene, and us getting to control the protagonist through his exploits, choosing the path of the plot and fighting the fights, figuring out the complexities, but behind willing to often leave him, see events from outside his eyes, and shadowy cut scenes of events on the other side of the world, leading to him.
Ideally, when playing the game, nothing should remind you that you are just playing a game; not the interface, not your character?s back-story or capabilities, not game systems, nothing.
It should be all about how you interact with complex environments in ways which you find interesting, and in the way you move closer to accomplishing your goals.
It is a role playing game in that you play a role and make character development choices which ensure that you end up with a unique alter ego.
You progress throughout the game through a variety of minute-to-minute gameplay experiences in a manner that grows naturally out of the unique aspects of your character.
Every single and possible choice you make is theoretically designed to reflect your own biases and express your own personal characteristic differences in obvious ways in the game world, as much as realistically possible.
It is a first-person shooter because the action unfolds in real-time, seen through the virtual eyes of your alter ego in the game world, and your reflexes and skills play an important role in determining your success in combat.
And finally, Eschaton is like an adventure game in that it?s story-driven, linear in narrative structure, and involves character interaction and item accumulation to advance the plot.
However, Eschaton is designed to ?ask? players to determine how they will solve game problems and force them to deal with the consequences of their choices.
Eschaton is not about using the biggest gun to defeat a final boss, not at all.
Eschaton is about making minute-to-minute nerve breaking critical decisions which impact the world, and using the environments to accomplish the tasks set before the player.
Philosophical Point #1
Fundamentally I am trying to achieve something that has never been done before in a PC game while trying to push the boundaries of Source? technology further.
Eschaton is trying to be as realistic as possible, be it the health system, movement system or firing system, where each system contributes in immersing the player more deeply within the game, and adds overall complexity.
Am I trying to change the world? Not all at once.
Philosophical Point #2
Eschaton, while a game of freedom and choices, the story became too potentially deep for an open game, making Eschaton also somewhat of a movie.
This is more like watching a stylish film than immersing wholly into the character; we're becoming too strongly story driven and complex to hold to the regular, default immersion rules.
Cut-scenes set the scene, and us getting to control the protagonist through his exploits, choosing the path of the plot and fighting the fights, figuring out the complexities, but behind willing to often leave him, see events from outside his eyes, and shadowy cut-scenes of events on the other side of the world, leading to him.
Eschaton is an epic, worldwide scale story, war and disaster, love and hate, divine intervention and no holds barred style.
A perfect balance between stealth, dialogue and diplomacy, then running like hell and fighting.
The Main Focus:
I think the main focus would be to satisfy the goal of storytelling since it began; to totally immerse an individual (the gamer) in an intimately personal quest; both to hear and see the player?s ways of conduct, and to be the hero oneself.
-sinarty
You can find _alot_ more information in our official website at Realmsstudios.com
The info page can be found at Realmsstudios.com
Hope this interests you in our project.
For the past two weeks Eschaton has been progressing very well, everything is going as planned.
The most important part about it is that we began working on the engine and we are currently implementing our realistic movement, weapons and aim systems, I'd also like to point out that in the future we will release videos demonstrating these systems and their capabilities.
Also, work never stops on the Eschaton plot, even the storyline is growing every day, it clearly not an easy task, it is becoming a lot bigger, more complex and more interesting.
Hopefully, in the next couple of weeks I'd be able to reveal more information about it.
I'd also like to mention that we are always recruiting new developers, please check the Jobs page if you are interested.
There is new media and more information at our moddb page and in our official website at Realmsstudios.com
So, to sum this all up, Eschaton continues to make significant process in its development.
The answers are coming.
-sinarty
Thought it is time to release _alot_ more information about this project, and show off little eye-candy. - updated, good read if you're interested...
Due to recent lack of progress in some specific departments, I'm announcing a call for help. We strongly need concept artists (both character, weapon...
Hey, just letting you know we're still alive, working hard on Eschaton. Next update will be a big one. Trust us. Believe in us. -sinarty
DEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAAAAD
Its already 2008... This mod is dead.
For the past two weeks Eschaton has been progressing very well, everything is going as planned.
The most important part about it is that we began working on the engine and we are currently implementing our realistic movement, weapons and aim systems, I'd also like to point out that in the future we will release videos demonstrating these systems and their capabilities.
Also, work never stops on the Eschaton plot, even the storyline is growing every day, it clearly not an easy task, it is becoming a lot bigger, more complex and more interesting.
Hopefully, in the next couple of weeks I'd be able to reveal more information about it.
I'd also like to mention that we are always recruiting new developers, please check the Jobs page if you are interested.
So, to sum this all up, Eschaton continues to make significant process in its development.
The answers are coming.
-sinarty
updating as usual.
Due to recent lack of progress in some specific departments, I'm announcing a call for help.
We strongly need concept artists (both character, weapon and environmental), texture artists (for maps) and 3D (character, vehicle & world props) modellers.
I can be reached at irc.gamesurge.net #eschaton
or email/msn at arthur86@013.net.il
Thank you.
Hey, just letting you know we're still alive, working hard on Eschaton.
Next update will be a big one.
Trust us.
Believe in us.
-sinarty
The Eschaton forums are up and running.
Eschaton.r-ben.com
Eschaton has found a new home at Eschaton.r-ben.com.
I would like to thank rben for this great opportunity and for his good will, for sheltering us under his roof in a time of need.
We are greatful, all is well.
-sinarty
The information page has been updated with alot more info about the game.
Be sure to check it out, to get a bigger idea of what we are trying to create.
Ren.ahl2mod.net
-sinarty
I can be reached on msn at arthur86@013.net.il -