Escape from the Afterlife is an amazing mod made by @mouse. Development stopped at 2004. So now in 2020 a new versions bring EftA back to life by @erevos (me). This new versions are coming packed with new features and great QoL stuff.
@erevos
EftA Discord
EftA's place in Phrozen Keep
v.1.52
Changelog of 1.52:
ADDONS:
MAPS
- Rogue Encampment Fence by @volf
- ACT1 Outdoor fog by @Joel
- ACT1 Bloody Caves by @volf
- ACT1 Crypt Levels by @volf
- Bishibosh's Camp by @ShamanKing
- Duriel's Fortress by @ShamanKing
- Tristram by @ShamanKing
- Monastery Entrance by Lalouste
- Andariel's Lair by @andiamo
- Arcane Sanctuary by @Joel and @havoc
- Kurast Docks by @Four Horsemen
- ACT3 Spider Cave by @volf
- Baal's Lair by @Astalion
- Mephisto's Fortress by @ShamanKing
- Harrogoth Town by @taLib
- Route to Pindle by @ShamanKing
- Pandemonium Fortress by @Οnyx
MONSTERS
- Many new monster (graphics wise) from "Johnny's Mod 1.22" by @Johannes Bohm
MISC
- Pre-identified items (identify Scrolls dont have any use)
- New trademark screen/character screen
- New D2SE logo
- Moved a bit the Loot-Filter button
- Remove of optional dll
- New version of D2tweaks by @Revan
BUG FIXES
- fixed a crash on the bridge of ACT 1
- fixed ACT 3's Merc not capable of equipping extra slot gear
- fixed some very weak item summons like Polong
INSTALLATION:
(delete any previous version, keep your save folder)
1. Unzip Escape from the Afterlife_1_52_D2SE.rar
2. Run the Escape from the Afterlife_1_52_D2SE.exe
3. Navigate and Select your Diablo II\MODS folder, press extract.
4. Run your D2SE, play!
Thanks to:
@andsimo for the bug fixes section
@Revan for D2tweaks.dll
@( ?° ?? ?°) for testing and bugs hunting
@Johannes Bohm for "Johnny's Mod 1.22"
General Features of Escape from the Afterlife (or EftA)
- Higher Resolution (1024x768)
- D2SE compatible
- PlugY 5.06 (without unassigment skill/stats)
- Auto gold pickup
- Auto-sort inventory, cube, stash
- Loot filter
- Floating damage numbers
- Moving items to stash & vise versa with ctrl+left click
- Fully equipped Mercs
6 NEW CLASSES:
- Druid is now Summoner - Minions and Elemental Skills
- Amazon is now Huntress - Pure Bow with Traps
- Barbarian is now Viking - Melee & Elemental Attacks
- Necromancer is now Magi - Elemental Attacks and Elementals
- Sorceress is now Heroine - Melee attacks, Dodges & Werewolf Transformation
- Paladin is now Hero - Melee Attacks & Werebear Transformation
- Assassin is now Witch - Curses, Poison & Summoning
SKILLS
- 33 skills for each class, many of which are new
- each level up grants 3 skill points
- first point in each skill is free (for experimentation and diversity)
- Skills from their lvl 3 and above costs 2 skill points
- quests with skill point rewards give twice as many (den of evil & book = 2, izual = 4)
- skills are now acquired at level 1,8,16,24,32,40 (instead of 1,6,12,18,24,30)
- 110 levels!
- no prerequisite skills
- item only skills: see Equipment section just below
EQUIPMENT:
- New class only items for each class
- 650 new uniques (at least 1 for each item type)
- 63 new sets (225 new set items) - 52 new class sets and 11 new generic sets
- Custom item only skills, many transforms
- Pre-existing skills that can only be gained by equipping the proper item
- "Stonewords": comprised of filling up a 2 or 3 socket item with the same "new" stones (harvest, mana,etc) or a 4 socket item with 3 of the same stone and 1 jewel.
- Enabled/created ~20 new runewords
- New properties available on items
And much more to be listed!
IMPORTAND NOTE: this mod is very minion-centric - all classes have at least 1, if not 2, minions
(for details and credits check EftA Updates Changelog.txt)