Set in a hellish outpost known as Enemy Mountain which you must escape from, this modification features my interpretations (rather than recreations) of Ultimate Doom maps. Expect fast-paced, old-school gameplay, randomized monsters and items to add extra replayability, and alternate fire modes on the stock Doom 3 weapons, including proximity grenades that detect monsters as well as players. There will also be full-on monster infighting- even monsters of the same type can be lured into attacking each other. A modified HUD and level stats system will add to the retro classic Doom-style feel. The next release will consist of four maps, the start map and then E1M1, E1M2 and E1M3. The scope of the mod is open-ended, but I certainly hope to at least complete Episode 1.

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I still hope to release the mod around the end of the year.

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7 out of the 9 maps are already finished, the other two are part-finished but need a revamp to bring them up to the standards of the other 7.

Then it's just a case of getting the array of custom monsters sorted, and the monster and item placament finalised for the 1.0 release.

Due to real-life commitments I cannot commit to a specific release date yet, but the mod will hopefully be released in the next few months or so.

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