Your name is Michael Underwood. What started as enjoyable part time work in a magnificent castle soon turned into a living nightmare, a nightmare you feared would finish you off... but you did what no-one else has been able to do: you escaped. But your ordeal is far from over. To get out of the Castle you must venture back into the darkness, find the Master key and escape. The Earl of Brackenburg has servents roaming the halls, dont let them find you!
Maybe I'm being harsh giving this a six, being that this is your first custom story and all, but that really doesn't change the fact that I didn't have much fun playing this. I admit, I didn't play this all the way through (not because I didn't want to, but because I got stuck in the storage area) so I can only talk about what I saw up to that point, but I get the feeling it doesn't change much past that. None of the scares are worth noting, and while there aren't any teleporting/flying/dry-humping naked guys, they're all little more than cheap jump-scares. They scared the complete and utter s*** out of me, but they were cheap nonetheless. The level design... isn't terrible, but it's definitely lacking a certain level of creativity. I didn't feel like I was desperately searching for a way out of a castle while being hunted down, I felt like I was walking around inside a cluster-f*** of walls and locked doors, drifting from one scripted event to another. I'd pick up an item not because I needed it but because it was there, and then happened to be useful later. Take note: You should always present the problem before offering the solution. And where detailing is concerned, you're on the right track. There's a lot of missed potential here, and quite a few obvious mistakes. For one, most (if not ALL) planes are tiled far too much. This is a common mistake, and one that I used to struggle with. I can't really describe it, but you have to really look at the textures and decide the correct amount (0.3-0.5 is usually just enough). And I can't even fathom the amount of doors that were place on the edge of their frame rather than in the center. Of course, this custom story does have it's redeeming qualities. The story is decent, and I didn't feel compelled not to read the notes and diaries. Some details were surprisingly well thought out, like the reason the key to your room is in your friend's room is because you left it in the door. In short, there are worse custom stories.
Highest Rated (6 agree) 10/10
Before i start, i would just like to note that this is the first mod that i have ever given a 10 too in the past few months i've been playing/reviewing Custom Stories. Positives: - Really Scary Atmosphere - The right amount of tinderboxes and oil - Monster spawns were done sparingly at the start and in good places. - Dramatic build up at the start which held true throughout the CS. - No bugs or glitches, minus one with a lock which really wasn't serious. - A decent story with an interesting finale…
Jun 15 2013 by AndrewAllStars