Equestria at War is a mod that tries to recreate the fantasy world of Equestria from My Little Pony franchise in a slightly darker setting with industrialization, corruption and political disagreements. The scenario focuses on global confrontation between Changelings and Equestria.
Krieg. Krieg never changes. In the far flung future of the second millenium, there is only war. The German Empire barely holds on to Griffenheim, looking fondly to the times of Wrover II, who led them to victory in the Greifkrieg. In New Mareland, Jet Set has not managed to curtail the great depression, and ponies look to a "human" who promises to make every mare a princess. In the Changeling Lands, they celebrate the one day of merriment, Deception Day, as they raise a new leader to the throne of their Empire. But in the far south of Equestria, new humans have come from the far future with strange technology. They seem surprised at a land not wasted by nuclear hellfire. They preach about freedom and democracy and the Californian way. They have made themselves a home in southern Equestria, eager to forge their own path and support their republic in another world. Will their loyalties be to the republic, to democracy, or will they bring peace, freedom and security to their new empire?
Caesarreich: Apocalypse at War 1.0
✢ Compatibility update for Hearts of Iron IV 1.9.1 (NOT 1.9, WILL NOT WORK WITH 1.9).
✢ Reworked effects of racial technologies for La Resistance (especially Changeling techs).
✢ Added unique default intelligence agencies for every single tag.
✢ Added unique intelligence agency icons.
✢ Added unique GFX for UI.
✢ Added portraits for operatives.
✢ Various performance improvements.
✢ ELF now starts with an additional army in Hollow Shades.
✢ ELF starting division templates have been upgraded.
✢ ELF can now gain a technology to increase equipment capture.
✢ ELF Partisan Uprising Actions have been Rebalanced.
✢ New Occupation Law for Coring States.
✢ New Loading Screen courtesy of Moonatik.
✢ Unique Spy Agency Icons for many countries.
✢ New unique operations for Changeling Lands and River Republic.
✢ Reworked coring system again, using new compliance and occupation mechanics.
✢ Reworked numerous leader traits and national spirits to provide bonuses related to espionage and resistance.
✢ Added racial traits for all generals, admirals and operatives.
✢ Operatives have multiple nationalities depending on culture.
✢ Reworked Manehattan to use the new resistance mechanics.
✢ Hidden the constant pop-ups for special forces magical equipment workaround.
✢ Removed workaround for special forces' starting equipment as it is no longer needed.
✢ Adjusted the borders of Changeling Protectorates.
✢ Reworked Brodfeld's military trees and their civil war tree.
✢ Crystal Empire now has a decision to move its capital back to Crystal City.
✢ Added a decision for Vedina to form a puppet Duchy of Cloudbury if they annex the Griffonian Republic.
✢ Reduced focus times for Bronzehill.
✢ When Herzland countries ally each other they give military access to each other.
✢ AI Empire should no longer get stuck if it is at war with Angriver and cannot reach them.
✢ Changed Katerin's historical path to fascist and Greifenmarschen's historical path to communist.
✢ Adjusted border between Tarrin and the rest of Francistria.
✢ Added new OC generals for South Confederates and Buffalo Tribe.
✢ Dehumanized localization.
✢ Re-added the unique icon for Non-Aligned ideology.
✢ [REDACTED] in Prywhen can no longer assimilate countries that are at war.
✢ Adjusted and fixed various flags.
✢ Miscellaneous bugfixes and improvements.
✢ Miscellaneous localisation fixes.