Be the bad guy in this modification for Half-Life 2 : Episode 2 and step into the boots of a stranded Metrocop, left for dead in the abandoned City 10. Experience a time before the fall of City 17 - 11 months before the deployment of Gordon Freeman. Bring the brutality and chaos of the Combine regime to the hidden rebel sanctuary of City 10. Endure the bitter cold as you fight your way through rebel shanties, infested tunnels and subway systems. Survive the Combine plague, and reclaim the Combine stronghold known as ‘Pillar 10’.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS Dev Diary snippets #1
Post comment Comments
Tleno
Tleno - - 1,048 comments

Hmm, I see you used one of episode 2's turret generators/controls, ones that can be wrecked with a grenade. I dunno the context of this one, but wouldn't it be logical to slap on some resistance graffiti on it to reduce confusion about destruction of combine property? I mean rebels seem to have a habit of spraying ugly paints over every single hijacked combine device.

Reply Good karma Bad karma+5 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Video featured in the first Dev diary.