Be the bad guy in this modification for Half-Life 2 : Episode 2 and step into the boots of a stranded Metrocop, left for dead in the abandoned City 10. Experience a time before the fall of City 17 - 11 months before the deployment of Gordon Freeman. Bring the brutality and chaos of the Combine regime to the hidden rebel sanctuary of City 10. Endure the bitter cold as you fight your way through rebel shanties, infested tunnels and subway systems. Survive the Combine plague, and reclaim the Combine stronghold known as ‘Pillar 10’.

Dragonlord says

5/10 - Agree Disagree

I keep this short since after playing this I do not feel the will to keep close to this mod more than necessary (already deinstalled by the way).

Gun-play is regular HL2 without variation except the usable manhack. Unfortunately you can not use it much compared to the overused other weapons which are also overly used for puzzle solving with bug-broken scripts.

Difficulty is hard. This would not be a problem if the fights where designed interesting but instead you have badly designed wave-attacks (somebody needs to do research about how wave-attack game mechanics are correctly designed) or arenas small as a pin-head with turrets all around the sides which are invulnerable (maybe bug but makes it night impossible).

The main critic points which remove points are tons of game breaking bugs making you do the right thing half an hour long just to watch a walkthrough to learn you killed a specific enemy with the wrong weapon and the scripts broke.

More minus points for the level design. Of course ego shooter have a tendency to funnel players through corridors but this mod here is so hard next to a train-shooter it's not funny anymore. In many maps the designed tried so hard to turn them into a winding one-way track with 1m spacing left and right the track possible it's just annoying. Pairing this with uninspired design choice and the problem is perfect. Lighting is good though and some design ideas would be good if the player would have been given some more space and not being locked up in a tin can.

And yeah... there is a story? Really? I hardly call this a story. You are a combine doing "something" and there are rebels doing "something". I think this one room towards the end is supposed to be the story but that's a bit "thin". Other mods had been shorter and showed more story than this one.

All in all the idea of playing as a combine is good and gives room for ideas but this mod failed at diving into the room and instead killed itself off with design problems and bugs. Gave it a five since in this state I can not recommend it as a good mod. With game breaking bugs fixed this would be a 6 or maybe a 7.

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------------------------------------ I N T R O D U C T I O N ------------------------------------ Hello fellow online user! You appear to have stumbled upon my review about Entorpy : Zero, a HL2 mod that consists of you playing as a regular Civil Protection Unit who has been stranded in the resistance infested streets and the zombie infested subway tunnels, along with a combine structure overrun by the Vortigaunts! Welcome, to City 10 and prepare yourself for a heck of a time, this mod will kick…

Oct 28 2017 by CW3D