Be the bad guy in this modification for Half-Life 2 : Episode 2 and step into the boots of a stranded Metrocop, left for dead in the abandoned City 10. Experience a time before the fall of City 17 - 11 months before the deployment of Gordon Freeman. Bring the brutality and chaos of the Combine regime to the hidden rebel sanctuary of City 10. Endure the bitter cold as you fight your way through rebel shanties, infested tunnels and subway systems. Survive the Combine plague, and reclaim the Combine stronghold known as ‘Pillar 10’.

Post news Report RSS End of Beta testing

Entropy : Zero has finished beta testing after a week.

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Entropy : Zero has finished beta testing after a week.


Hi everyone.

Quick update for folks out of the loop. Beta testing finished today. It was a highly successful event, and I received some very positive feedback. Testers managed to log many bugs for me to fix. It was a valuable thing to do and I'm glad we were able to do it so efficiently. Thank you to all of my testers who participated.

Over the next week or two I will be going through the bug reports and fixing things. I may feel the need to return maps to testers after the fixes, but this will all depend on what's happening with the mod after this process.

We're on the home straight now, so you'll gets some lore from me soon to prepare you for your venture into City 10.

Until then!

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CW3D
CW3D - - 430 comments

Entropy : Zero is gonna be awesome! Take my word for it ;3

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Captain_Hell_Knight
Captain_Hell_Knight - - 2,610 comments

Sounds pretty sexy.

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Astraxis - - 622 comments

Love the constant contact, can't wait for release!

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Courrier-Mojave
Courrier-Mojave - - 43 comments

Good ! :D I can't wait for the final release ^^

About my textures problems , can you tell me with a private message what combine textures you used for the walls.. the pipes ? I can't find a way to fx this bug and it's really annoying ( because the black and purple textures bug have infected some of other mods i got and HL2 : ep 2, and also BMS .... :/ )

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Breadman_at_Hartley Author
Breadman_at_Hartley - - 190 comments

Stock textures were used, so I'm not sure what is happening with your setup.

I believe it was the cubemaps that weren't working properly for yourself rather than the Combine textures.

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