A year ago I found an impressive mod named "Falcom Total War 3 : The Total Conquest by falcom4ever v.1.4" for Medieval II: Total War Kingdoms. I tried to play it as it was, but then I realised, that is looked a bit rough: most factions were not detailed completely and the terrain wasn't very well done. So, I decided to fix it. I implemented new models and icons taken from other mods such as "Thera TW" and "Eras: Total Conquest". Unfortunately, I encountered with critical errors, failing the whole work: after 100 turns the game crashes (I tried to change some campaign scripts i.a., but I didn't find any solution). I suppose, somebody can help me resolve this problem, so that this mod version could become excellent. P.S. I've translated some of the ingame stuff from English into Russian, I've written it here to expell the misunderstanding)))

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Ant_from_Russia Author
Ant_from_Russia - - 47 comments

Apachean late era cuirassiers and pikemen

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Description

Just a few screenshots to illustrate the map made by the original team of the mod and some unit corrections added by me