Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game. It's up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of "explore, expand, exploit, and exterminate", Sins is much more focused on the exterminate than on the others. This mod seeks to give more depth to the other 3Xs of the game by adding additional game elements or refining the existing ones to reward players who give more strategic thought to the non-combat side of the game. Combat will still be the center point of the game, but players will find that the non-combat options available will be much more rewarding. Spying, exploring, sabotage, diplomacy, culture, and economic development have all been added or changed in innovative new ways. Regardless of what you think Sins is, this is the 4XRTS it should have been.

Post news Report RSS Happy Holidays, here's an early present.

Enjoy several new minimods, fresh out of the oven this holiday season.

Posted by on

Hello everyone,

I know I promised a new version of Enhanced 4X for Christmas. However, the deadline is going to be close, and I'm worried that moddb won't authorize the new version in time even if I finished it before Christmas. Thus I decided to play it safe and give you all an early present, and updated minimod pack with two sure to be quite popular additions!

First is the return of the Deathmatch mode minimod from Diplomacy. For those who want to get to maximum sized fleet battles as soon as possible, this is the perfect mod for you. Put it all on faster settings and watch your incomes, build speed and research speed increase immensely. Add the faster combat mod for even more action. I just wouldn't use it on large maps, the last thing you need with those is more ships shooting at each other.

Second is the often requested No Superweapons mode. While it disproportionately hurts the TEC Loyalists, some players don't like getting repeatedly shot by weapons from which there is no defense. If so, this mod is for you, you just have ships to worry about.

Third is the most exciting. From the Rebellion beta, one of the most controversial features of Rebellion has been that titans keep their levels on death. While this was needed to prevent multiplayer from turning into "The last one to lose their titan wins" games, for large single player games against the AI, this often creating a frustrating late game grind as high level titans would constantly be rebuilt. With the Resetting Titan Leveks minimod, you can avoid this as everyone's titans will be reset to level 1 on being built.

Check out this thread for full minimod details and installation instructions.

So in case I don't get a chance to say it earlier, happy holidays and merry Christmas everyone,

Goa

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Balios
Balios - - 153 comments

nice! merry Christmas and happy holidays to you!

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