Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game. It's up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of "explore, expand, exploit, and exterminate", Sins is much more focused on the exterminate than on the others. This mod seeks to give more depth to the other 3Xs of the game by adding additional game elements or refining the existing ones to reward players who give more strategic thought to the non-combat side of the game. Combat will still be the center point of the game, but players will find that the non-combat options available will be much more rewarding. Spying, exploring, sabotage, diplomacy, culture, and economic development have all been added or changed in innovative new ways. Regardless of what you think Sins is, this is the 4XRTS it should have been.

Add file Report Enhanced 4X Mod 1.8
Filename
Enhanced_4X_Mod_1.8.zip
Category
Full Version
Uploader
GoaFan77
Added
Size
179.37mb (188,084,089 bytes)
Downloads
3,158 (1 today)
MD5 Hash
252f56499e15b5bded38bec75e3bcfc9
Embed Button
Embed Widget
Description

The Enhanced 4X Mod version 1.8 for Rebellion version 1.82. Checksum is 35389348. Major changes include three new planets, four new skyboxes, rebalanced economics and strikecraft balance, and more. See the description for a full list.

Preview
Enhanced 4X Mod 1.8
Comments
Drexder
Drexder

good.... ty

Reply Good karma Bad karma+2 votes
WarriorArtist76
WarriorArtist76

Would we still be able to use the Optional-MiniMods with 1.8?

Reply Good karma Bad karma+1 vote
GoaFan77 Author
GoaFan77

There will be another minimod update coming out in the next few days. A lot of minimods like resetting titan levels or expanded research SHOULD still work, but a handful of them like Deathmatch will not (or at least, doing so will prevent some of the new things from working right). Feel free to ask about any specific ones.

Reply Good karma+1 vote
Piemanlives
Piemanlives

Very Specifically will the following work?

-Enhanced AI
-No Superweapons

Reply Good karma Bad karma+1 vote
GoaFan77 Author
GoaFan77

Both should still work.

Reply Good karma+1 vote
GoaFan77 Author
GoaFan77

Those should work.

Reply Good karma+1 vote
z741
z741

I use the expanded research, exploding mines, and deathmatch optionss. I know 2 will work but what does the deathmatch option screw up?

Reply Good karma Bad karma+1 vote
z741
z741

Also forgot to ask about the updated galaxy forge. When do you plan to release an updated one?

Reply Good karma Bad karma+1 vote
GoaFan77 Author
GoaFan77

When the minimods are updated.

Reply Good karma+1 vote
z741
z741

Makes sense. I have been noticing a texture problem. Sometimes stuff wont seem visible. Or it is but you can see through it. I think it's an FPS issue, however I do have LAA running. If I kill the game and restart it, then it's fine. I noticed that the mouse icon disappears as well. I am forced to use the system cursor. I can send you a save file if need be, the most recent one has my Ogrevs blasting an invisible Argonev to pieces.

Reply Good karma Bad karma+1 vote
Nitrox22
Nitrox22

Will exploding mines work?
And thank you for the update! I'm gonna play it right now!

Reply Good karma Bad karma+1 vote
GoaFan77 Author
GoaFan77

Yup!

Reply Good karma+1 vote
Guest
Guest

Excellent mod! Minor bug report for version 1.8, there appears to be a graphical glitch with the Coronata titan. Looks like a missing texture or a mesh issue.

Reply Good karma Bad karma+1 vote
GoaFan77 Author
GoaFan77

You know, I vaguely remember reading about this in the Vanilla game. But perhaps I can track down a fixed version. Do you have a screenshot?

Reply Good karma+1 vote
Guest
Guest

I just loaded up the game this evening to get a screenshot of the issue and I'm not able to reproduce it. It happened in the menus so it may have been the cinematic titan rather than the in game one (I believe they're separate entities). I'm going to chalk it up to an engine quirk or a caching issue as it appears to be gone now.

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Frank2015
Frank2015

Great mod
and run this mod with the new Version 1.83 ?

Reply Good karma Bad karma+1 vote
GoaFan77 Author
GoaFan77

It does now. Moddb.com

Reply Good karma+1 vote
dostunuz
dostunuz

Doesn't work for 1.83, so ******* mad right now.

Reply Good karma Bad karma+1 vote
Sambivalent
Sambivalent

Hey GoaFan77, i was wondering if this mod has the disable superweapons, option? If so how do you access it? Thanks!

Reply Good karma Bad karma+1 vote
GoaFan77 Author
GoaFan77

All extra options like that can be found in the minimod package that gets released with this mod. Moddb.com

The new 1.83 patch has made some of the minimods a bit wonky though, so it's sort of hit or miss with them right now. But No Superweapons is working for some people at least, and hopefully it will all be straightened out by the next update.

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Sins of a Solar Empire: Rebellion
Creator
GoaFan77
Contact
Send Message
Release date
Mod watch
Follow
File
Browse
Files
New
Add file
Report
Report
Share
Related Games