Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game. It's up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of "explore, expand, exploit, and exterminate", Sins is much more focused on the exterminate than on the others. This mod seeks to give more depth to the other 3Xs of the game by adding additional game elements or refining the existing ones to reward players who give more strategic thought to the non-combat side of the game. Combat will still be the center point of the game, but players will find that the non-combat options available will be much more rewarding. Spying, exploring, sabotage, diplomacy, culture, and economic development have all been added or changed in innovative new ways. Regardless of what you think Sins is, this is the 4XRTS it should have been.
An optional hotfix patch to correct an AI stalling issue in the Enhanced 4X Mod 1.73 and Star Wars Interregnum Alpha 1. See the instructions in the file on how to install. Do not activate this folder like another mod.
installed patch correctly yet a Galactic Empire AI on my team never made it away from homeworld
Can you send me the save game?
this issue has happened to me multiple times now. This only happens with the Vasari loyalists titan. when he is traveling through a wormhole he glitches out and just teleports wormhole to wormhole doing nothing but staying in the wormhole for one second and then teleporting to the next one and doing it again.
I am not sure if you have noticed or anyone else has.
I can't say I've ever seen that before. Talk about mad Vasari... O_o
I will try to play some games with Vasari Loyalists to see if I can't see this happen.