The Enhanced 4X Mod version 1.72 for Rebellion version 1.8. Adds several new Random Events and a few other tweaks.
The Enhanced 4X Mod version 1.701 for Rebellion version 1.8. To install, download the file, extract it to your Mods-Rebellion v1.80 folder, and enable it from the mods tab in game or directly edit the Enabled-Mods.txt file. The checksum should be 37628961. The 1.7 versions of the optional minimods and Galaxy Forge should still work for this version.
Changelog
- -Added a new Random Event, the Property Bubble. It occurs on a single planet and reduces planet upgrade cost and build times, but after a time the bubble will collapse, reducing tax income for several minutes.
- -Added new exiled Pirate Captain random event. He will flee to a planet at random and join whoever owns the planet in exchange for a share of the tax income.
- -Added Commodity Boom random event. Increasing resource extraction rates by 25% at all planets.
- -Added Immigrants random event. Permently increases the maximum population of a random planet and increases the population growth rate for a time.
- -Added Mining Rush random event. Greatly increases mining income on one planet and gives a 40% bonus to population growth for a time.
- -Added Phasic Anomaly random event. Lets a random player jump between all of their planets in a solar system for a time.
- -The Economic Upturn and Economic Downturn random events now give smaller bonuses and penalties.
- -The Hidden Academy Artifact now gives an extra command point and 50 fleet supply, in addition to its previous bonuses.
- -All ships move 50% faster in Star gravity wells, so that moving through them isn't such a pain.
- -All ships now jump between solar systems 50% faster, which might improve the AI on multistar maps.
- -Black Holes and Neutron Stars no longer reduce the phase jump speed of ships traveling from them.
- -TEC Shield Generator upgrade now only has one level, reducing the maximum shield protection from 90% to 70%. However, it is now easier to both get the shield generators and the upgrade.
- -Fixed a bug that caused the buttons in the fleet research window to be misaliegned with the background.
- -The Eradica Titan's unyielding will ability now only makes the titan invincible for 60/120 seconds. However, the titan will still stay alive after this effect finishes.
glad to see it updated,
and new improvement's
top dog.
Can't this work with other mods?
Depends on the mod. But if it is a pretty big mod that say adds new races probably not.
this good with both the dlc?
Yes, the mod works with any combination of DLC.
ok reason i ask is sometime the game randomly closes out and thats the only mod i had on .... i mean i love the mod cause it gives the races more "uniqueness" and i love that but scared of the random crashes
Make sure you try reducing your graphics settings. Many large mods have issues with hitting the 2GB RAM limit if you have your "Ship/planet/structure" quality settings to high. See the FAQ for more info. Moddb.com
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Fiefdoms arent selectable anymore, is it normal?
Weird, when i load the new version of the mod, it doesnt actually loads it... nothing is changed
My bad, dont listen to me XD i uninstalled and reinstalled the mod and now it works! Thank you for the update tho!
Well, that is strange... i keep getting minidump issues. I play against multiple AIs and my graphics are already at the lowest possible on my laptop, it didnt do that before.
try turning off autosave see if that works for you.
Do the minimods from 1.7 still work for the update?
Yes they should. :-)
runs very unstable and crashes very often...
Read the FAQs. Many people need to reduce their graphic settings before playing mods!