Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game. It's up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of "explore, expand, exploit, and exterminate", Sins is much more focused on the exterminate than on the others. This mod seeks to give more depth to the other 3Xs of the game by adding additional game elements or refining the existing ones to reward players who give more strategic thought to the non-combat side of the game. Combat will still be the center point of the game, but players will find that the non-combat options available will be much more rewarding. Spying, exploring, sabotage, diplomacy, culture, and economic development have all been added or changed in innovative new ways. Regardless of what you think Sins is, this is the 4XRTS it should have been.

Description

A series of optional minimods to allow users to customize their Enhanced 4X Experience. Now useable with Star Wars: Interregnum. Please read the entire description, and keep the minimods in the same relative mod order as the picture above.

Preview
E4X Optional Minimods 1.73
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Sain346
Sain346 - - 8 comments

Doubled Fleet Supply and Capital Ships is great but its not affecting Vasari Central Command (VCC/ Vasari Loyalists) for me. this a bug?

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GoaFan77 Author
GoaFan77 - - 3,864 comments

I believe your mod order is incorrected. You must make sure all minimods are Above E4X and if you have it Interregnum, like the picture, for them to work properly. Otherwise the VCC won't get doubled capitalships like you describe.

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Dark_Ansem
Dark_Ansem - - 433 comments

in short it has to be like this, right?

TXT
Version 0
enabledModNameCount 5
enabledModName "E4X non-Vasari Phase Gate"
enabledModName "E4X Expanded Research"
enabledModName "E4X Enhanced AI"
enabledModName "Star Wars Interregnum Alpha 1"
enabledModName "Enhanced 4X Mod 1.73"

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GoaFan77 Author
GoaFan77 - - 3,864 comments

That should work for those three minimods yes.

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Guest
Guest - - 689,098 comments

Thx for these greats mini mods. However "E4X Expanded Research" crash my game (rebellion v1.82.5006 with dlc Forbidden worlds and stellar phenomena) after 1 to 2 hours of game. Seems that it cannot reach a certain amount of research. I tested in small and huge random map.Once i deactivated the mod the game no longer crash. I play with only a traduction mod.

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GoaFan77 Author
GoaFan77 - - 3,864 comments

I find that unlikely. If it really was the minimod, it should crash again if you reloaded from the last autosave of the game where it crashed. You may have just hit the Sins RAM limit, which can happen with practically any mod. You can reduce the chance of that happening by reducing your ship/planet/structure detail settings.

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Darkymodding
Darkymodding - - 56 comments

A much asked minimod is one that prevents the AI from surrendering, whatever happens. The AI surrenders too fast, I think. Would be very nice to see them fight to the end :)

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GoaFan77 Author
GoaFan77 - - 3,864 comments

I know I can change how often the AI retreats from battle, but sadly I do not believe I can change anything to do with the AI surrendering entirely. We simply so not have very much access to the AI code in Sins. :-/

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palidins
palidins - - 61 comments

darkymodding capitol victory stops them from retreating they only lose when they are dead

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